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File: 1688723495778-0.png (3.15 KB, 256x256, 125re986u2j31.png)

 No.29171[Reply]

A thread for traditional roguelikes.

Many of these games are free.

Traditional Roguelikes:
DCSS (Dungeon Crawl Stone Soup)
ADOM (Ancient Domains of Mystery)
TOME (Tales of Maj'Eyal)
CoQ (Caves of Qud)
Cogmind
Brogue
CDDA (Cataclysm: Dark Days Ahead)
Nethack
Dwarf Fortress (Adventure Mode)
Infra Arcana (HP Lovecraft inspired roguelike)
Post too long. Click here to view the full text.
10 posts and 4 image replies omitted. Click reply to view.

 No.30713

>>30664
>I try cata every now and then but I have a hard time meshing with survival games.
That's fair, in the genre i think little beats it but also it has everything there to make and play as a decent more streight RPG, especially with the high level, simple and versatile modding it allows.

 No.30715

>>30674
what was the "controversial content"

 No.30716

>>30715
Off the top of my head, being able to kill and molest kids.

 No.30717

>>30716
oh, the horror, seeing words you don't like on a screen

 No.30718

>>30717
I googled it and it seemed like more of a typical personality conflict, one admin wiped the servers and deleted everything as a power trip because he hated the users basically (it seemed to attract a right wing crowd generally)



File: 1695504103865.jpeg (202.51 KB, 828x552, IMG_0303.jpeg)

 No.30694[Reply]

I feel like it’s important to recognize how this platform fighter both failed to compete with smash bros, it’s biggest competitor brawlhalla, and managed to go through the same player base loss as Nickelodeon all star brawl.
This game had a lot of problems at launch and still does now. It was never finished at launch, the bugs were obvious and the lack of clear physics seen in smash bros and brawl in the movement made the issue way worse for its accessibility. The game doesn’t have many playable characters and most don’t work at all when played in the same setting as others mechanically or visually.
When you throw that in with the fact that it somehow runs worse than smash, isn’t ported over to the switch and multiple other consoles for the sake of backwards compatibility and accessibility like brawlhalla, had issues with server stability and a disagreeable monetization policy, the game was simultaneously having issues pulling in players, and even more retaining them since plenty just couldn’t play the game at all even if graphically speaking it’s not anything special.

Tragic

 No.30699

Should have had an actual progression and story. One of the biggest flaws in my opinion among multiplayer games is the lack of incentive to be a pro, a lot of them encourage playing, but competitively they are lacking and competitive players are the ones who will keep on playing and paying.

 No.30700

Game died when they lengthened xp requirements to level up by 50% for all characters.
They took an already grindy game in which you have to unlock perks for every character and made it even more of a grind.
Unironically a game killed by the idiocy and unrelenting greed of the dev team. One of the biggest self-owns in recent vidya history. They could have had a multi million dollar success on their hands but they threw it all away once they started seeing dollar signs (forgetting that all gamers have 20 other games pushing microtransactions and other BS on them and everyone is getting tired).

 No.30701

>>30700
Mate the game was already bad in comparison to its competition even at launch. Barely had any characters and the movement was awful

 No.30706

File: 1695619611821.png (985.15 KB, 800x589, Definitive_Edition_Art.png)

>>30701
Of all Smash Bros-style fighting games I think only Rivals of Aether got the gameplay right so far.



File: 1694753688633.jpeg (285.25 KB, 721x453, IMG_0260.jpeg)

 No.30536[Reply]

I saw gameplay of gta 5 and found myself confused seeing the player fail to drive safely and use their signals. It was then I remembered that the person was playing a gta title. In the time since gta 5 released I graduated high school, got a license, learned to drive, got 2+ years of experience, and am finding a first job, yet the only game released by rockstar was from over half a decade ago, and that’s just the release schedule of one major game company out of like 5-6 others whom we only got one star field game out of…
5 posts omitted. Click reply to view.

 No.30695

File: 1695515845097.png (22.81 MB, 3312x4416, ClipboardImage.png)

>>30536
> In the time since gta 5 released I graduated high school, got a license, learned to drive, got 2+ years of experience, and am finding a first job
GTA 5 came out 3 years after I finished school

 No.30702

>>30553
A GTA game set in modern day Florida/Vice City would be wild.

 No.30703

>>30702
That would be pretty cool. Most of all though I just want games to be outside America more.

 No.30704

>>30536
>I saw gameplay of gta 5 and found myself confused seeing the player fail to drive safely and use their signals.
Are you German

 No.33050

>>30704
u are



File: 1695280853317.jpeg (300.6 KB, 828x647, IMG_0293.jpeg)

 No.30672[Reply]

I’ve been thinking about part 1 again and I’ve felt even more indifferent towards Joel’s death than I did than I was coming into part 2. I can see why his death pissed the living shit off so many players but I can’t see what about him specifically made it seem like it wasn’t something inevitably coming to him by his characters setup.
It’s obvious that his relationships with Tess, Ellie and later on with tommy after reuniting with him made him a significantly better person, the problem, he also spent 2 decades attacking both innocents and criminals, not just attacking, but often attacking completely isolated, to ensure his own survival that caused his loved ones to separate from him to begin with and fucked over an entire faction. It wouldn’t have mattered if Abby was even born plot wise, the amount of damage his character has inflicted onto everything around him even before he met Ellie along with the new damage he brought out with his time with her against the fireflies, and Fedra would’ve had him killed by anyone else, whether far more sadistically or gracefully the result would’ve been the same.
It’s a symptom of how isolated he was for so many years. other characters like Marlene, Abby, Tess, that guy fat Geralt, and David, they had people to fall back on for support and defence against confrontation. Joel didn’t, he only had whatever scraps were available from FEDRA and whatever he could get running around the USA with Tess as his only occasional alternative for support. You can’t survive in the real world behaving like that, you wouldn’t survive even if you didn’t if you had that little support from anyone, definitely not in a world like tlou.
For this I feel like his death was the most tragic but most appropriately done because it highlighted what his character fundamentally was like. An isolated man with little support from those around him who’ve been emotionally pushed away from his past actions. He never got to repair his relationship with Ellie because he never did enough to justify what he did to her fast enough, not to tommy either despite the progress he’s made.
Coming back, it’s also why I’m so happy knowing Ellie didn’t turn out like him in the end( for the most part). She still has a life ahead of here where she can fix things with Dina, she still has the opportunity to not spend god knows how many years isolated and constantly miserable over the family that was taken from her by others, she still has a Post too long. Click here to view the full text.

 No.30679

>>30672
Yeah, I have not played any of these but it seemed pretty logical to me his personal story arc would end on a bitter note given how much of social alienation the outbreak and loss of his family have brought out in him, and if it was not for Tess and Ellie providing him a replacement for the community he has lost he would probably spend his remaining years as a mad recluse robbing whatever survivors coming near him before getting killed by zombies/other Hunters or succumbing to the zombie fungus spores.

 No.30685

>>30679
Holy fuck now that I’m coming back to this thread and seeing your reply I’m realizing even more how devastating of an existence this man has lived, even compared to the survivors of this fungi. Loneliness is awful, but being so isolated like a man like Joel and not ever having the option to properly integrate into it and running around like that for decades is fucking horrifying, imagine if ND didn’t focus on Ellie at all and just let the story continue with Joel explicitly to his death, would’ve made a story substantially more heartbreaking than part 2 just by how much less optimism there would be in comparison to the ambiguity of Ellie’s future after dealing with her feelings towards Abby and Joel’s actions.



 No.29376[Reply]

After playing so many different fps titles made recently along with older ones I’ve come to the conclusion that the fucking giant that is call of duty is unkillable for the same reasons for why WoW hasn’t been annihilated when games like gw2 and oars exist. Outside of having larger player bases the games are mechanically better than the vast majority of their competition.

I hate to say this but it’s correct, I’ve noticed most fps titles that come out have horrible issues relating to the pacing of gameplay and responsiveness. Tactical shooters are a monument to this, crawling around for scraps of ammunition in stalker or leaning every second in a game like r6 or arma simply isn’t fun. I don’t know how they did it but infinity ward and trey arch found through years of play testing and redesigning how to craft a game that has a balance between the free movement and action of a game like half life/doom while having the restrictions and sense of weight you’d find in a game like counter strike or the last of us 2 and it just works, too well. I fucking despise the monetization and managing practices of activision by I’d be lying if I said a game like xdefiant or mw2022 wasn’t legitimately enjoyable for me to play through after waiting for a game that felt like half life 2 or far cry 2. The only games I can think of that have even done anything to bring attention away from the franchise are ADS free shooters like ultra kill or battle it remastered and phantom forces, both games that function more like battlefield alternatives than cod killers. Maybe there will be change maybe…
33 posts and 5 image replies omitted. Click reply to view.

 No.30624

>>30613
Me and my bro talk about it alot. First problem with mech games: no sense of scale.
Personally I think this is what makes playing as the Pilot on the ground whilst the mech acts autonomously is the best part of the game for making you -feel- in a mech world.
I would say though that the pilots should be a LOT more squishy to enhance this affect.

 No.30625

>>30613
Brigador is the best mech game if you want to slaughter defenseless groundpounders

 No.30629

>>30604
The dev is correct Titanfall 2 takes much less skill than Apex.

What people mean when they say they want wallrunning is that they want everyone to die in 0.2 seconds so they can have a 4 K/D ratio without trying

t. K/D of 6 or something ridiculous in Titanfall but K/D of 1.3 in Apex. Apex is a much harder game that engages the brain a ton more.

 No.30630

>>30629
I find titanfall more difficult because my reactions are shit while in apex it feels like you have more time to assess situations since you don't die in .02 seconds the moment someone sees you.

 No.30683

>>30629
there are better shooters for skill. Apex is boring, especially compared to the titan fall games it uses as a launching pad. Fortnite unironically is a better br.



File: 1695175322842.jpeg (168.87 KB, 828x552, IMG_0287.jpeg)

 No.30638[Reply]

I already hate shows and movies, I haven’t fuckjng watched one in years because all of the ones they keep pumping out are shit, but come on. This is gonna be what the halo show was for fallout. The games already are notorious(yes even the black isle ones) for deviating so heavily from their inspiration a boy and his dog to the point where the games barely feel like they’re related to a nuclear war at all, but this? This is is somehow even worse when it comes to writing and I haven’t even seen what this piece of shit is beyond a trailer in 240p
9 posts omitted. Click reply to view.

 No.30652

>>30650
>>fallout 3 and oblivion remaster
Nice. Between this and an alleged KOTOR remake Im excited about my gaming future for the first time since idek. Finally the remake era reaches my generations pop culture

 No.30653

>>30651
by western I meant the genre, otherwise idk what you mean

 No.30655

>>30650
If they remaster Oblivion they should keep the goofy aaaah faces. Just transfer all the meshes assets to the new NIF format and upscale the textures, but keep the meshes the same

 No.30657

>>30650
Dishonored 3? Lets fucking go!! :)

 No.30668

>>30642

people eat this shit up man. i think its especially worse with Bethasda cause if they didnt jump ship with 76 theyd take anything at this point. itll be bad, people will complain and then theyll complain in hordes how you dont like fun.



 No.30110[Reply]

I hate to say anything good about dark souls 2, but elden rings combat is considerably worse. The only good thing about it is the lack of enemy spam and that’s it. AOE attacks, environmental hazards and gank squads in boss fights, projectile spamming, enemies that exist as ai variants of the player character, unusually high poise enemies, and unpredictable delayed swings make running a melee play through even more painful than it is in dark souls. I’m not asking the game to have sekiros combat pacing, quite the opposite. I like the feeling of weight the souls trilogy had with their combat, it feels sluggish, fair and brutal like the world you were in. Only a few large enemies were actually fast and that’s if they were more lean than large like yhorm or gundyr. Every fucking enemy in elden ring has so much cheese attached to the way they attack that it’s meta to spam jump attacks and rolls which is even worse than the r1 and estus mashing of ds3, also poise is meaningless against spells unlike DS2. It’s a shame knowing DS2 and 3 still have the best pvp that’s far more aggressive with much less of people straight up running away, spamming spells/summons and constantly fishing for jump attacks, parries and backstabs like in DeS and DS1.
16 posts and 2 image replies omitted. Click reply to view.

 No.30229

>>30217
If you said Ultima Underworld, you would be correct.

 No.30230

>>30217
Doom was a ripoff of Wolfenstein 3D, which in turn ripped off Catacomb 3-D which itself ripped off Maze War.

 No.30382

Combat in every From game is SNES-tier simplistic. The fact it caught on as its own subgenre shows that bandwagoning redditors don't even understand what made the games appeal to people.

 No.30384

>>30382
The combat mechanics are simplistic, how they’re implemented isn’t. You have to keep in mind that from games are more lenient on their world and level design than their combat(unless your sekiro). Similar to call of duty, the combat is designed to be as realistic as possible but responsive and flexible enough to allow multiple builds(unless your sekiro). This also means collision interactions with things like poise, knock back, movement, and other shenanigans feels a lot more impactful than in a game like GOW or kingdom hearts.

 No.30581

I watched a clip of someone putting Malenia in Sekiro, and it's hilarious how well she fits in that game.



 No.30455[Reply]

i'm gonna get a VA monitor with (probably?) much better blacks than my current one just so i can play darker games without the immersion-breaking glowy blacks of my IPS monitor

recommend me dark games, preferably horror games pls (thx in advance ❤)
5 posts and 2 image replies omitted. Click reply to view.

 No.30483

>>30478
Minetest is spookier because shadows here actually can be pitch black. Even more pant-shittingly scary if you install a bunch of mods which add mobs like ghosts, fire-breathing demons and even Balrogs in them since running out of torches and falling down during spelunking basically becomes a death sentence.

 No.30493

>>30477 i rly like how doom 3 looks

 No.30494

File: 1694686338085.jpg (165.51 KB, 1024x768, jfHN3R.jpg)

>>30493
The shading tech in that game and Quake 4 is outstanding even today. Very contrasting and suapenseful. My only real gripes with Doom 3 are overly enthusiastic use of corridors in comparison to originals and nu-Dooms and the dull monster redesigns, but even then the Hell Knight, Revenant and Mancubus redesigns and the new ones like Cherubs, Vagary and Bruisers stand out as creepy and memorable.

 No.30557

>>30455
A good glossy IPS display will have decent blacks. VAs have ghosting problems. My best panel is a glossy IPS display with no PWM (no flicker). Just get a glossy display.

That said, try Noita.

 No.30571

>>30494 it's a very distinct look, i think that games made with that id engine look beautiful! i rly like the uniformly sharp, pitch black shadows. i think there's a very small chance that a modern developer would end up with a game that looks this way, since modern engines try to simulate light bounce and soft shadows, which gives a much less contrasty look

>>30557
as far as I know the glossy layer thingy only improves the contrast of a display when in a bright environment, and in the dark the contrast looks the same. I like playing games in the dark, so this wouldn't do it for me



File: 1694838350321.jpeg (304.25 KB, 1151x1600, IMG_0247.jpeg)

 No.30559[Reply]

Hi everyone, I’ve been working on a web game directly coded through JavaScript than relying on an engine to get anything to learn how to make games, so I can start getting back to making even better mods. In that time I learned a bit more about camera movement but what I found fascinating is how much of a role visibility plays into the accessibility and quality of gameplay in any title.

I’ve made complaints before about cluttered MMO UI design that makes it impossible for any newcomer or casual player understand wtf is happening if they’re seeing gameplay they’re not responsible for. I learned something from this and it’s also the role auras and camera placements play into this as well. Auras are often a bigger visual distraction to players more than a useful indicator over the status of a player if they’re overused. Take the resin buffs you’d get in the souls trilogy compared to the effects you’d get off an enchanted piece of gear in wow or Minecraft, the former effect tells you directly what to expect from the weapon you’re using while the ladder can quickly be confused with any other buff. The purpose of an Aura is to temporarily provide information to players about the state their avatar, tool or gear is in. If it’s constantly glowing it becomes a distraction more than an indicator because it fails to serve its temporary function and becomes a passive element of gameplay, one whose nature impairs player vision.

Another major way games can harm the players vision is through how they place their cameras. Most third person games place their cameras an offset away from the player character, however games focused primarily on combat like for honour and GOWR or large worlds like in WoW, rain world and la noire keep the camera centred and the reason is pretty smart. A shoulder offset is great for keeping gameplay cinematic and great for shooters since it provides space for the player to see any incoming targets, however a centred camera is much better in general for third person gameplay because it provides clear context to the player characters position relative to their surroundings at all time. This also allows for traversal through larger set pieces or even fights with large enemies in combat oriented games.

However it’s important for the sake of accessibility to keep cameras a maximum distance away from the player avatar at all times, and preferably not let the player have full control over the cameras displacePost too long. Click here to view the full text.

 No.30560

Thorough article about cameras in 2D games with tons of examples:
https://www.gamedeveloper.com/design/scroll-back-the-theory-and-practice-of-cameras-in-side-scrollers
The most basic stuff for a sidescrolling platformer is that
1. the camera should show more in the direction you are walking and
2. not move with every jump, but snap vertically based on whether you land on a platform.

Mario World on SNES actually has some additional thing going on with continuous running. The camera then gets into a distinct mode where it breaks rule 2 and does follow you vertically instantly whenever you jump. This makes sense since there is a power-up that lets you fly if you run for a few seconds.



File: 1694768771974.jpg (190.87 KB, 1800x1200, lavaflow360-asset.jpg)

 No.30549[Reply]

Anybody here plays games over VLAN? I played Terraria over Radmin for some time before and would like to have some more players on board for my modded run. Also, what other games you would like to try also?

 No.30554

>>30549
Ah, forgot to include that I am in the "Terraria [English]" room and also that I run these mods:
- tModLoader v2023.6.25.36
- Terraria Overhaul
- Terraria Calamity + music mod
- Mr. Plague's Authentic Races
- More Accessory Slots
- Reobtainable
- Boss Intros

The server has no password, so just enter my address and get in.



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