No.30118[Reply]
David Cage was 100% right on this one, they are failure of game design. Both immersion braking and challenge trivializing, because what are you going to do when you loose the game? Hit the reload button and continue like nothing happened.
I recently finished Battlefleet Gothic: Armada, and just now rage-uninstalled its sequel, and these two games perfectly illustrate why game over screens are bullshit. In the first game, you loose the game when you loose 50 systems to enemy (and also final mission I guess), other than that you can fail any single mission and continue the game, but of course, now having to deal with consequences of your failure. You failed to protect a system? You get debuff until you reclaim it. You failed to protect a system in one of the story missions against Planet Killer? You get debuff, but no way to remove it because there is no longer a system to reclaim. Failed to keep artifact out of hands of Chaos? They are more aggressive now. Got your ship damaged? Pay to speed-repair then or make do for couple turns without it. Even if the story is basically linear, it still lets player build their own narrative this way.
Now in Battlefleet Gothic 2, whats that, enemy decided to focus fire and blow up your admiral? Eat shit, game over, reload. Nothing, no consequences, just bad taste in your mouth. And there is no reason it had to be this way. Even if he just respawns, you still at very least get punished by loosing a ship. Or have player pay for having him respawn, of reset his level, give him some negative trait, anything.
Anyway, because I am a retard with no self control, I am currently trying to recover the deleted save files so I can reinstall the game and continue. I am going to make my own "game over" free houserule, reload right before the battle, delete my fleet, and continue from there.
28 posts and 6 image replies omitted. Click reply to view. No.30199
>>30198/v/irgin rage lmao
No.30200
Guys I have problem:
I played a game about a guy who’s a piece of shit unlikable character. Now me, being a cool intellectual, I understand perfectly fine that art doesn't have to be likeable. An artist can create unlikable main characters in order to make a point. I enjoyed it ironically. But later I read an interview and the dude who wrote the story for the game actually thinks the douche main character is actually cool. So it turns out I wasn't playing a good game at all! I feel violated.
Can you help me out here. I need some donations so I can buy the copyright to the game IP and as the owner of the IP I can then declare that it is official canon that the character is a douche and NOT cool and so my own coolness hymen will be restored. Thnx.
No.30290
>>30150I know it is not what you are saying exactly but also from a decent story writing perspective it is important to let the consumer experience failure as a part of the story, these kind of game over systems, progress only when winning, often only encourage the same old stale power fantasies hat honestly should be grown out of before one hits 19 years old.
In my opinion at least.