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File: 1682437830858-0.png (554.26 KB, 740x701, ClipboardImage.png)

File: 1682437830858-1.png (62.31 KB, 778x627, ClipboardImage.png)

 No.27414[Reply]

Wizards of the Coast sent Pinkertons to a youtuber's house because he made a video about promotional materials for Magic: The Gathering, which he received early probably due to a clerical error (happens all the time). Wizards is currently trying to cover up and censor any discussion of this, including on subreddits about their products that they control.

This comes not very long after Wizards tried to update an existing license for their Dungeons and Dragons products, which would effectively make any home-brew content published by the community retroactively the property of Wizards. They publicly backed down and claimed the new license was only an internal proposal (it was leaked by an employee), but this was almost certainly fake damage control because the controversy was causing them terrible PR just before the release of the Dungeons and Dragons movie which the community was threatening to boycott.

the youtuber discussing it:
https://www.youtube.com/watch?v=bD9HRueI6Js

 No.27416

crazy this happened the same week nintendo forced a hacker to pay 30% of his income to them for the rest of his life

 No.27418

Reminder the Pinkertons sued Rockstar for having RDR2 show them as the nasty pieces of shit slave catchers and murderers they are.



File: 1608527929616.jpg (80.42 KB, 1200x800, Chess.jpg)

 No.3291[Reply][Last 50 Posts]

I'm making this thread here, because the other boards are practically dead. If a mod chooses to move it to /hobby/, that's cool, I just wanted some exposure on /leftypol/.

As you might now, chess played a large role in the Soviet Union. They outright dominated the game for decades and it was commonly played ever since the inception of the union.

I think chess does possess the potential to develop and train the strategic thinking skills of players, if they abstract from the game and attempt to apply it to the real world.

But it's also a fun game. Because of that I made a /leftypol/ club on chess.com, which is a great website with a nice UI and plenty of resources to learn and improve at chess. I've been using it for months now and got far better at chess and I even do the puzzles on it for fun every day. The way the website is designed makes learning chess and improving really, really easy. Making an account is free and would be quick. I know this sounded like an ad, lol.

So, I'm inviting you comrades to start learning chess or improve whatever skill level you are at and join the /leftypol/ chess club. We could play against each other. Perhaps even organize tournaments. I think it would be really cool if we could get something like this going and make it the community wide hobby. If only 3 people join that would be good enough honestly.

[b]Link[/b]
https://www.chess.com/club/leftypol
231 posts and 48 image replies omitted. Click reply to view.

 No.24738

File: 1670316223615.png (866.94 KB, 1557x1091, 1652896599627-0.png)

>>17459
>>17455
>>17457
>>17623
Basically pic rel lel

 No.25785

Was chess the Monopoly of feudalism?

 No.27332

File: 1681821846674.gif (13.16 KB, 505x505, airairwater.gif)

https://www.chessvariants.com/historic.dir/enochian.html
<Chess variants are sometimes created and played in a particular subculture outside the chess community itself. Notable examples of such an origin include Tridimensional Chess, hailing from the world of Star Trek, and Gary Gygax's Dragonchess, an offspring of the Dungeons & Dragons role-playing phenomenon. Enochian chess, an interesting variation on Chaturanga for Four Players, also has its origins in a particular subculture, in this case the world of Victorian occultists
Enochian chess, anyone?

 No.27335


 No.27409

>>3302
Lichess has an interactive tutorial
https://lichess.org/learn#/



File: 1682305616221.gif (3.75 MB, 256x192, videogamess smaller.gif)

 No.27383[Reply]

which is the most likely to help a person successfully evade a police chase by car:
-if this person played 1000 hours of a need for speed game with police chases;
-if this same person played 1000 hours of gran turismo;

which is the most likely to help a person successfully survive in the wild:
-the person played 1000 hours of minecraft;
-the person played 1000 hours of skyrim;

 No.27384

File: 1682305879876.png (149.48 KB, 468x423, ClipboardImage.png)

>>27383
>which is the most likely to help a person successfully evade a police chase by car:
Mario Kart.

 No.27385

>Which is most likely to help a person successfully survive in the wild:
The Forest because you going to run into cannibals at some point who are very hungry.



File: 1682054191376.png (155.48 KB, 597x1752, 1682025227997529.png)

 No.27357[Reply]

or not?
8 posts omitted. Click reply to view.

 No.27375

>>27372
>satanic panic and literal nazis gathering together are the same thing

 No.27376

>>27373
I don't see any evidence of that, unless you make the faulty assumption that "nobody would enjoy RPing as a Nazi unless they were actually a Nazi" which is just as stupid as "Someone playing Farming, Truck Driving, Power Washing etc..Sim either wants to or is capable of/training to do these behaviors as their occupation". Likewise any sort of "Anyone who RPs a cop in GTA Online RP servers, or even a dirty cop, must be in favor of police brutality in real life! Why you would ever take on such a role if you were not an evil person!" nonsense.

I don't want to list the particular server group here that I looked into the community (I am actually inclined to grab GMOD on sale just so I can see how it actually plays out in person and if it differs from what is on the community site) as I don't trust people here not to harass them, but I dont' see anything that suggests its serious "Actual Nazi or Cryptonazi losers", its a very comprehensive RP , including saboteur and resistance factions and a lot of civilian, commercial, and bureaucratic roles even on the Nazi side that are not the kind of thing the usual roles those who seriously support the ideology usually want to take on. You don't see a lot of hardcore Nazis chomping at the bit in order to make Gerhart Dummkopf, a mid level manager at a textiles factory stamping papers and ensuring boxes get loaded to take processed cloth to varying other fabrication plants or something.

Outside of either "Everyone who plays this is a real Nazi!" or "Well, real Nazis will eventually come play and like it therefore we can't have that" equally inaccurate and fallacious rationale, I don't see any reason to be upset about this conceptually

>>27375
It is absolutely exactly the same thing. In both cases someone sees something "PROBLEMATIC AND DANGEROUS" from their perspective that people are having fun PRETENDING to do, and ascribes that either they either adhere to the same ideology in the real world already as who else would pretend to do something "BAD" or that it will be a "corrupting influence" leading them into actual BAD and we just can't take that chance! Everyone's fun must stop to PROTECT _ and after all something BAD really shouldn't be fun in thePost too long. Click here to view the full text.

 No.27377

>>27376
Well my only real exposure to these servers is from Gmod trolling videos, and it just looks like a bunch of teenage losers from that, I admit that's hardly a comprehensive look but still.

 No.27378

>>27377
Ahh okay, yeah that's kind of a selection bias, its a bit like those pushing "lefties dont' know anything" agendas go and find the most obnoxious and ill informed person willing to get on camera at Occupy , or the /r/Antiwork disaster etc

I'm sure that there will be trolls and edgelords and kids who just wanted to play on a server they can dress up in Hugo Boss uniforms etc.. but that doesn't make it justified shutting it down, or eliminate those more mature RP servers with a higher threshold of interaction. Like most moral panics, people will find the most objectionable thing they can hope to push their viewpoint even if it isn't representative. Besides, if the worst thing on the server is a bunch of edgy kids that's no reason to make everyone else pay for it - at most its a moderation issue.

 No.27379

>>27378
I feel conflicted because on the one hand I agree that people should be allowed to do most anything they want that isn't affecting others, but on the other hand… Nazis. Then again I play TNO so can I really criticise?



 No.25750[Reply]

Mana systems are stupid and make magic in games feel common and uninteresting. Scroll systems as a requirement for spells make magic both scarce and feel both like a choice in games and rewarding to use
20 posts and 6 image replies omitted. Click reply to view.

 No.27347

>>27346
Spell charges make magic feel way too "normal" though. Like you are just using a fancy gun.

 No.27348

>>25837
I would say Julianos is more of a conduit and Magnus and the stars are the real source. Magicka itself is fading out of Aetherius because the holes in its fabric are closing, and if nothing cannot be done about it Magnus will likely remain the only source of magicka aside from the plane of Oblivion, which would leave Daedric magic as alternative.

 No.27364

>>25750
Counter point: the magic system in final fantasy 15 is similar to scroll (making then based off of a item resource), and it was a massive failure.
Turns out restricting your ability to use the spells will just lead you to never use the system and thus use anything else like physical attacks.

A better idea is that magic has a downside.

 No.27365

I think using calories as ammo for magic could be interesting. Use it too much and you'll overheat.

In Arknights, using Arts can cause your oripathy (basically cancer but instead of cells it's crystals that can be used as a power source) to worsen. No mana system in it, just cool downs. But like canonically they gotta take meds to lessen the spread since no cure has been found yet. Doesn't effect gameplay tho.

 No.27367

>>27365
>I think using calories as ammo for magic could be interesting. Use it too much and you'll overheat.
If you ever play Cataclysm: Bright Nights, there are actually magic mods that feed into that, you can get mutations that let you rapidly burn off calories for mana to use for spells. Especially since there is a survival angle to that game, it can make it an interesting tactical choice where you can burn resources for mind bullet daka but really have to scavenge to make up for the lost calories, or limit your magic to your body's natural regeneration and only use it in very limited bursts.



File: 1681899207939.png (306.18 KB, 640x313, lonely.png)

 No.27340[Reply]

Metas emerge as players learn more about the game's mechanics, both through datamining game files and trial and error within the game itself. Once good practices are found, guides are made and continually iterated upon as the game (and its playerbase) evolves. A common complaint is that players feel pigeonholed into certain playstyles, because the fastest, easiest, or most effective way to play becomes the expected way to play, and the developers in turn cater to the players who follow the meta. It doesn't matter if a player in an MMO can easily clear the vast majority of content without a meta build, other players expect them to follow the meta and not doing so is considered bad etiquette in group content. This mostly comes down to risk aversion on the part of the other group members, as people are more willing to group with someone they know put in the time to get their character geared up and using the "right" build.

Metas aren't restricted to character builds either; there are guides for leveling efficiently or gaming mechanics for the best possible rewards. In the former case you have old-school MMOs like Everquest or Final Fantasy XI where they're essentially solved games and it would be difficult to find anyone willing to just explore the world, since farming mobs in one spot for hours at a time with a group will always be the most efficient way to play.

Back to the question in the title, if you wanted to encourage more playstyles how would you go about it? Some games (or players acting on their own accord) do it by reframing the game, adding in rules like hardcore/ironman modes in WoW or Runescape. It keeps things fresh for a time, but even those have extensive guides now aimed at minimizing effort and risk and maximizing rewards.

 No.27342

>>27340
You can also just not bloat a game with endless systems that make it hyper exploitable to begin with and just you know, balance the systems that do exist in them.

 No.27344

>>27340
meta was the single unifying force behind what made brood war a timeless top-of-the-list esport for over a decade

 No.27345

>>27340
I can think of three ways of "naturally" balancing out the concept of a gameplay meta
1. extremely good balance that makes everything situational and creates places for all the possible strategies
2. a small enough set of choices so as to reduce the distance between meta and off-meta configurations
3. a big enough (massive) set of choices and exploitable mechanics so that the established meta is always a step behind emergent gameplay and creativity
1 and 2 are easy to understand, good balance so there are no "wrong" choices, and not having that many choices in the first place. the only game that I can think of that has successfully implemented 3 is the dominions saga and some single player roguelikes

 No.27349

>>27340
You could add more randomness to the environment and enemies.
That way a meta build would need to be more diverse, as to facilitate multiple potential playstyles.

 No.27350

One thing that MMORPG games do that encourages meta is ghettoize its gameplay, so the players at one time have to be only focused on doing one task, which means naturally, they are going to optimalise towards it. Leveling, PvE, dueling, large scale PvP, each exist separated from each other, so player never has to make tradeoffs between what they want to be good at at the expense of something else, they just switch to whatever build gives biggest numbers in specific situation.



 No.27323[Reply]

Istill how the team managed to make the flying physics for dragons legitimately good in dragon flight but now I’m wondering why they didn’t fix the base movement. And by that I mean being able to keep the mouse hidden and move backwards without backpedaling, it wouldn’t be a huge change, I don’t think it would even require any new features. Just a tweak to make the base game play better…

 No.27334

world of warcraft should just get a sequel at this point called wow 2 and it's the same world and universe but you play as the bad guys this time so you can play as monster or demon races and it would give the game a great opportunity to create an alternate history and revamp the engine

 No.27336

>>27334
There wouldn’t be a point. WOW has almost 2 decades worth of content and expansions. Any sequel would be crushed immediacy by the sheer scale of the game. Dragon flight was a sign that wow can modernize many of its mechanics and still appeal to its community and that’s what the team should be prioritizing at the moment considering it’s still ridiculous knowing years after release that turning still isn’t a movement option

 No.27337

>>27336
there isn't a point to making expansions to the aging game to begin with. the game peaked with wrath and has been downhill ever since, with occasional good moments like mists and legion which had appeal mainly because it was more like an arcade game than an RPG

 No.27338

>>27337
Eh idk anymore. I felt the same way but after re reading the story of warlords of Draenor and seeing both casual and hardcore perspectives on wow I think the game(well at least up until dragon flight launched) had way more issues with being too much of an rpg than anything. By that I mean the amount of progression systems and features overriding any interesting zones, levels and campaigns post WOTLK expansions offered with BFA for a lot of people being the last straw of this.

recently blizzard cut back on most of those mechanics and did something similar with d4. I wonder how their design philosophy for later content and games is gonna change because of this



 No.27294[Reply]

This actually plays really well and the movement is fast paced enough to allow for cool plays without being so overly jumpy you get a slide spam fest like in mw19. What a pleasant game and I’m interested to see where the team goes with this….

Also it would be pretty funny if this ends up hampering activisions success with cod considering the circumstances for how this game came out
1 post and 1 image reply omitted. Click reply to view.

 No.27296

>>27295
A lot of games from major studios have been generally way more colourful. Fc6, re4s remake, elden ring looks like x defiant isn’t different

It used to be common for major games to have filters for their colour pallet I’m not sure what changed and I’m not sure how to feel about it

 No.27298

>>27296
I am not talking about the abundance of color, which I actually welcome, but the lack of coherent art direction. The character designs barely make any sense, and even if it is just customization options being shown I would say that they are pretty atrocious. Even the more-or-less serious looking girl on the middle-right suffers from a mild case of Bloodpouch syndrome. Still, at least it is not the generic tacticool operator #6912 type of deal that R6S and CS:GO have going on, I give them that.

 No.27299

>>27298
It wouldn’t look as weird if the art style was completely different man. But if it had better lighting and colour theory attached to set pieces it would also look a lot more boring. Personally I’m fine with it because players are gonna ruin the aesthetic with skins anyways

 No.27304

Looking at gameplay of this and I'm not seeing anything I wouldn't already get out of playing CoD. It's the same pit all these Halo/WoW/CoD "killers" fall into.

 No.27305

>>27295
of course they are doing the corporate cartoonish futurism/cyberpunk
you know what would be funny? a AAA fps with obese /k/ommandos and schizophrenic domestic terrorists. now that would be an aesthetic



 No.24995[Reply][Last 50 Posts]

I’m going through the effort to do something I never thought I’d do and it’s patching out all the broken and busted shit you’d find in a TES game. I mean specifically the meta

I am
>patching out all the health magicka and stamina offsets that make certain enemies unkillable without exploits and magic
>patching enemy stats so they scales with the players armoury and not their level as the player progresses through the game
>patching out projectile speeds and magic damage so that projectiles are easier to dodge and armour rating matters to the effects of how much damage magic will deal to you than getting one shotted by level one NPCs spamming ice bolts
>patching out the effects of all hidden damage multipliers ingame the player can’t use(I actually finished this)
>patching out nondedicated attacks so the player can dodge out of certain attacks
>patching out attack speeds for certain enemies like ogres whom barely have any recovery on their attacks
>and rebalancing the inventories, and appearance of enemy tiers so they aren’t just copycats with a slightly different name
>and patching out everything else like health regeneration, stacked effects, potion scarcity, etc

Wish me luck because I’m gonna be fucking exhausted after all these patches but satisfied knowing I’ll finally force this game to be more than a chaotic mess of an rpg but a playable boring rpg with a simple meta anyone new can easily work and have fun with :)
121 posts and 42 image replies omitted. Click reply to view.

 No.27106

>>27105
thats not what I meant but okay, I guess this is slightly less wrong?

if I was you I'd do some scripting to just make something akin to TES Morrowind or Oblivion's class system, and if you don't make magic your specialization then you have vastly reduced magica regen, by like 50 or 75 percent or something.

 No.27107

>>27106
I’ll see what’s doable

 No.27113

>>27104
>Also this is correct, Bretons are like 1/14th High Elf
It is not. Direnni are not "High Elves", they're an Aldmeri clan.

>Foresworn are like Bretons without the mixed elvish heritage

They're an alliance of Nedic people, those of Eastern Skyrim ("Reachmen", so called for the area). Breton "were" Nedes.

>even they delve heavily into magic endeavors

As any other culture on Tamriel (if not all of Nirn).
Come to think of it: the Talos Empire has the third most extensive magical society in all of Tamrielic history (after the Altmer and the Dunmer, and that last one is debatable). Why don't Cyrodilics start with a magicka bonus (especially the Nibenesse)?

 No.27284

alright genuinely the last balance patch. I did manage to make a perk for magicka regen but just scrapped it after realizing that it does absolutely nothing to curb power creep since you can have it on top of everything else, So i defaulted back on the original idea of making regen a trait for race selection but this time for high elves thanks to a suggestion from a user in this thread. As for minor tweaks theres nothing i could decide needed to be changed since the game was essentially balanced to the point where i could run any build at any level in any area and not experience serious issues with progressing anymore. thank you all for supporting me and as I have managed to create an experience with a TES game that doesn't feel foundationally unbalanced.

 No.27297

File: 1681510657066.jpg (190.45 KB, 900x1400, hoagie.jpg)

>>27284
This was sure a nice experiment. I do not think the result is exactly my cup of tea because I mostly play with a modpack based on the "A Dragonborn's Fate" list, but I think I might try doing a semi-vanilla run with it sometime to see how it actually plays out.



 No.27242[Reply]

Seriously the writers for the game could’ve given her way better circumstances for killing Joel. Like literally at the start of the game she has legitimate reasons to not shoot the guy considering he saved her life like several times which only partially erodes any inclination to kill along with the fact that upon meeting him she could’ve also just talked to him to understand wtf happened and decided to kill him based on Joel’s response or simply just leave which would make way more sense considering how violent both characters were in nature.

Like fuck I couldn’t be the only one to think how fucking idiot it is knowing the writers wanted players to sympathize with Abby and her reasons for killing Joel despite literally having their first experience with Abby be her having reasons not to kill joel
10 posts omitted. Click reply to view.

 No.27255

I'm not like a fan of these games at all but uh… at the end of the first game wasn't the guy Joel killed some nutjob who was killing the only people who were immune to the infection? Like do you think maybe you could research these people using any other methods that don't kill them and deprive you of the evidence you need to make a cure?

The way they killed him in game 2 kind of just seems like a/the writer had a bone to pick with the first game for some weird personal reason. Almost like when some teenager writes a fanfic and they pair up the characters they are shipping, but first the romantic rival dies a graphic and gratuitous death… I kind of see the point they supposedly were making but it feels pretty obscured by "LOOK AT MY OC VILLAIN CHARACTER SHE'S SO COOL AND EDGY"

 No.27256

>>27255
Pretty sure Abby’s father(the guy you’re referring to as the nut job) we’re trying to find other means of ensuring the livelihoods of the immune patients. Yes most subjects being tested on did die during the process but at the time most of the fireflies also had conjectures in favour that as development continue a prototype or even a full vaccine could be created from a successful client.

Despite all of this you can actually blame the entire ordeal on the woman in the pic. Mainly because she didn’t bother clarifying the deaths occurring or even asking Ellie about how she felt about the situation, neither did she do this for joel. As a result of poor communication a lot of people died in the finale

 No.27257

>>27242
>the writers wanted players to sympathize with Abby and her reasons for killing Joel
No, the writers just want you to experience her story and maybe sympathise a little with her general life. The true objective of the game is to show how Ellie becomes a monster that ultimately redeems herself but too late, so he loses everything.

 No.27281

yeah you fucking retard the main point of the game is how vain and destructive "revenge" is.
that is also why Ellie doesn't kill Abby. The game isn't about revenge, or revenge bad. The game is about the consequences of taking revenge. play the fucking game

 No.27289

I dunno I think revenge is justified against the guy responsible for dooming the world by killing all the people trying to find a cure for the thing that fucked up the entire planet all because he can't cope with loss.jpg



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