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 No.27242[Reply]

Seriously the writers for the game could’ve given her way better circumstances for killing Joel. Like literally at the start of the game she has legitimate reasons to not shoot the guy considering he saved her life like several times which only partially erodes any inclination to kill along with the fact that upon meeting him she could’ve also just talked to him to understand wtf happened and decided to kill him based on Joel’s response or simply just leave which would make way more sense considering how violent both characters were in nature.

Like fuck I couldn’t be the only one to think how fucking idiot it is knowing the writers wanted players to sympathize with Abby and her reasons for killing Joel despite literally having their first experience with Abby be her having reasons not to kill joel
10 posts omitted. Click reply to view.

 No.27255

I'm not like a fan of these games at all but uh… at the end of the first game wasn't the guy Joel killed some nutjob who was killing the only people who were immune to the infection? Like do you think maybe you could research these people using any other methods that don't kill them and deprive you of the evidence you need to make a cure?

The way they killed him in game 2 kind of just seems like a/the writer had a bone to pick with the first game for some weird personal reason. Almost like when some teenager writes a fanfic and they pair up the characters they are shipping, but first the romantic rival dies a graphic and gratuitous death… I kind of see the point they supposedly were making but it feels pretty obscured by "LOOK AT MY OC VILLAIN CHARACTER SHE'S SO COOL AND EDGY"

 No.27256

>>27255
Pretty sure Abby’s father(the guy you’re referring to as the nut job) we’re trying to find other means of ensuring the livelihoods of the immune patients. Yes most subjects being tested on did die during the process but at the time most of the fireflies also had conjectures in favour that as development continue a prototype or even a full vaccine could be created from a successful client.

Despite all of this you can actually blame the entire ordeal on the woman in the pic. Mainly because she didn’t bother clarifying the deaths occurring or even asking Ellie about how she felt about the situation, neither did she do this for joel. As a result of poor communication a lot of people died in the finale

 No.27257

>>27242
>the writers wanted players to sympathize with Abby and her reasons for killing Joel
No, the writers just want you to experience her story and maybe sympathise a little with her general life. The true objective of the game is to show how Ellie becomes a monster that ultimately redeems herself but too late, so he loses everything.

 No.27281

yeah you fucking retard the main point of the game is how vain and destructive "revenge" is.
that is also why Ellie doesn't kill Abby. The game isn't about revenge, or revenge bad. The game is about the consequences of taking revenge. play the fucking game

 No.27289

I dunno I think revenge is justified against the guy responsible for dooming the world by killing all the people trying to find a cure for the thing that fucked up the entire planet all because he can't cope with loss.jpg



 No.27159[Reply]

>3rd person bodycams
>locomotion based animations
>procedural animations based off the above parameters
>active ragdolls physics for enemy’s upon being collision with objects having a lot of momentum
>diegetic user interfaces seen in games like far cry 2 and dead space
>dynamic and minimalistic 2d user interfaces for accessibility
>destruction physics for randomly placed objects and infrastructure
>enemies/allies as factionized NPCs players had the option to side with seen in classical rpgs to today
>interaction animations seen in games like rdr2 and again far cry 2
>water physics
>LOD’s for rendering at high distances
>volumetric clouds over skyboxes
>dynamic foliage(grass and plants that fold and burn, trees that break or bend in response to winds)
>weather systems

Keep adding to this list
10 posts and 3 image replies omitted. Click reply to view.

 No.27176

Lightswitches, urinals, pissing off passerbys

 No.27177

>>27167
Hook this shit up to toribash

 No.27178

File: 1680820872720.png (246.52 KB, 916x345, ClipboardImage.png)

LOD is kind of a weird inclusion sure but on that one, Breath of the Wild (and some other games) take LOD to its logical conclusion by using flat texture representations called "impostors" for very distant objects. This lets you render far LODs with as few as 1 polygon each and with very small texture files.

https://www.youtube.com/shorts/sh6s17WnWBM

>>27167
The future of animation will probably be using AI to train your models to animate and then "rendering" those animations into a "baked" version that the game actually uses. Not unlike how they used to do with baked-in lighting before we had the tech to run dynamic lights on the fly.

 No.27179

>>27159
>interaction animations seen in games like rdr2 and again far cry 2
This varies from context to context. As a player you interact with game by clicking a button, then having to wait for your character to carry out an animation you have no input in can take you out if it.

 No.27279

File: 1681389738513.png (583.53 KB, 1400x1400, ClipboardImage.png)

>immersion
the shit i gotta listen to on this goddamn board……… .. .. . . . … .



 No.27225[Reply]

I was playing fallout 3 with most of the ui disabled then I played wow in similar conditions and then went back to far cry 2 and came to the conclusion that having a minimalistic ui doesn’t necessarily mean that a game is minimalistic in nature. Why I feel like that’s wrong is because it can end up harming how fun(at least for casual gamers like me) games can be

Minimalistic UIs are preferred because of two reasons, they keep the players screen generally clear of distractions and show information that’s relevant but with diegetic UIs they take a step further by integrating elements of the UI directly into gameplay. I find the minimalistic approach is bad for games coming in the future because it doesn’t fix one problem, how complicated a games systems are. In far cry 2 there’s barely a UI because the game fundamentally isn’t complex in nature and that means the developers can use the games base mechanics to their fullest to create a memorable experience. A minimalistic UI wouldn’t work for a game like world of Warcraft(or just any mmo really) because there’s so many systems interacting with one another all at once with little responsiveness from the game world to tell the player what’s happening especially in moments where such responsiveness would be fervent. Because of this it’s easy to find yourself in constant need of several tabs onscreen at all times and as a result the gameplay of world of Warcraft just isn’t as deep gameplay wise as you’d find in games that came after it.

In my opinion it’s great that games like the last of us, rdr2 and the Callisto protocol have done more to ensure games become more responsive to the players actions. I hope as time passes a greater transition to diegetic UI and minimalistic game design will be found among major studios and also the possibilities of games without UIs can come with it for a much more immersive and in depth experience for gamers like me

That’s all thank you for reading
1 post omitted. Click reply to view.

 No.27227

You can't get more diegetic than pushing a button to have Academy Award winner Adrian Brody tell you how many bullets you have left.

 No.27228

>>27227
There’s actually a lot of diegetic games based off movies or are designed to feel like movies now that I’m thinking about it

 No.27229

File: 1681166688819.jpg (153.89 KB, 1024x768, 0000002350.1920x1080.jpg)

>>27225
I liked how the first Half-Life did its HUD. It is justified by the game's lore as the HEV suit's helmet display and is very minimal with just semi-transparent health, armor and ammo counters aside from warning symbols that appear over the health counter when you travel through hazards, damage indicators and flashlight status icon.

 No.27240

File: 1681181813996-0.png (389.38 KB, 930x523, ClipboardImage.png)

File: 1681181813996-1.png (1.64 MB, 1920x1080, ClipboardImage.png)

Is it cheating if the character has advanced armor with a helmet that gives them an actual HUD?

 No.27258

This was a really clever way of making a single level easy to navigate for players not just because of how immersive it is but it’s not out of place lore wise too



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 No.27230[Reply]

What are the issues that make their games end up so glaringly flawed? Is it Todd Howard sniffing his own farts too much, shitty workplace practices, general lack of competence among the staff and/or their parent Zenimax corporation's meddling? Or maybe it is something else?
4 posts and 1 image reply omitted. Click reply to view.

 No.27236

Flawed in what way? They set out to make casual action adventure games focused on exploring interesting, isolated set pieces in the form of dungeons and in that regard I'd say they do fantastically well. Trying to see them as anything more than that will lead to disappointment, as story elements will always be secondary to their primary design. If anything their flaws come from tacking on the vestiges of an experience and leveling system where it no longer fits. Perks and abilities should be bought from trainers or obtained as a reward from quests and exploration, rather than arbitrarily locking them behind character level and causing some playstyles (like mage) to be perpetually perk-starved and forcing every player to spend levels getting the same perks no matter the build (like with crafting).

 No.27237

File: 1681176151569.jpg (193.59 KB, 900x1200, Dugt9LTXcAAOybc.jpg)

>>27236
I play Oblivion with a mod called Ultimate Leveling that overhauls the XP system to revolve less around skill usage and other kind of grind and more around exploration, defeating enemies and completing quests and I got to say it indeed made the game play more smoothly than usual. Every level-up I can invest into pretty much any skill or attribute I want without having to change my equipment, grind magic or meticulously calculate the optimal level up scheme so that my attribute gains do not get gimped.

 No.27238

>>27236
A lot of fallout 3 and new Vegas fans that have never touched 2d fallout in their lives and morroboomers have a tendency to not realize this and get mad over anything bethesda does while ignoring the fact that earlier titles did the same things and thrived with them similar to how fallout 4 and Skyrim thrive on their design today. Personally I’m just glad bethesdas still consistently working on and releasing original games both small and large considering how rare that is for a major studio outside of blizzard.

Like fuck activision is dry on anything not cod related, Ubisoft kind of stopped making anything after fc6 and legion due to the management issues related to skull and bones. EA right now is making one single player sequel with respawn. 343 just fucking killed halo and aren’t releasing anything. The only major studio(well more like AA) still cranking out small and large IPs are digital extremes, devolves digital and obsidian

 No.27253

>>27238
Capcom is still making good AAA projects.

 No.27254

Its very simple OP, the reason is crunch and shitty labor practices



 No.27088[Reply]

Huh would you look at that
3 posts omitted. Click reply to view.

 No.27099

>>27093
It’s not the speed that’s the issue all fighting games are naturally fast paced at a high level it’s the VFx. I complained about this a while ago but generally speaking the VFx in this game when compared to games like smash, Brawlhalla, and fraymakers is overdone to the point where it’s hard to figure out what’s going on especially in duos

 No.27108

>>27093
>>27094
a lot of 2d fighters have a ton of screen clutter

 No.27109

>>27108
Most of that clutter is easy to ignore. Smash in the standard configuration would be hard to follow even if it had abstract minimal graphics because you would need to have six independently moving eyeballs for that.

 No.27239

Wha tha

 No.27241

>>27239
TLDR multiversus launched with less legends, maps, worse physics, less map diversity, gamemodes and a missing campaign
Game flopped shortly after its launch because of that and also server stability issues



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 No.25500[Reply][Last 50 Posts]

Isn't this lazy? Titties and ass with no face. Will the game have good gameplay and story to compensate?
115 posts and 28 image replies omitted. Click reply to view.

 No.26781

Bros, it's so fucking over

 No.26782

File: 1678809978426.jpeg (7.97 KB, 225x225, download (2).jpeg)

>>26781
oh god this is so cringe

 No.26802

>>26781
The heart is still red.

 No.26833

>>26781
i dont like this

 No.27223

Did y'all get fucking baited by one Ukrainian shitpost?
>>25930
>>25932
>>26132
>>26136
>>26193
>>26194
>>26307
>>26420



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 No.27218[Reply]

I am creating a gta san andreas with ideas of punk and oi music, I changed the grove street gang for skinheads s.h.r.p.s, the enemies, that is, the ballas, I changed for hammerskins/boneheads/ the pistols I changed for bats, mitts, by little I am adding gangs, I also plan to change the radio,I post some photos of my project

 No.27219

did you mean to post this in /games/ or /hobby/?



 No.27203[Reply]

What a piece of shit. I get there’s plenty of freaks like him all over the capital wasteland but fuck Vance anyways for being that organized about it

 No.27208

what the fuck are you talking about

 No.27210

>>27208
I really wish people could put their endless thoughts about Bethesda games in a single thread

 No.27211

>>27208
Cannibalistic npc that’s the leader of a cannibalistic community located underground called Vance in fallout 3. You can choose to join him or just kill him and all his equally disgusting followers. I chose to gtfo when I found this

 No.27214

>>27211
So, the vampire guy? I could not be fucked to do that quest because it seemed boring to me, rather than helping someone write a survival guide by bashing molerats heads in with a poisoned stick or figuring out how to blow up/save Megaton from the nuke wedged in the middle of the town. The vampire perk reward also seemed rather useless because it restores only 20 HP and requires you yo lug around the weighty blood packs, as opposed to weightless and more effective alternatives in the form of stimpacks.



File: 1681012618547.jpg (126.59 KB, 1460x821, re4_remake_anime.jpg)

 No.27204[Reply]

Do you like the series? Which one is your favorite? Did you enjoy RE4 Remake?

 No.27205

>>27204
Only liked re7 because I found it genuinely scary

 No.27207

>>27205
7 is on the scarier side. Kinda runs out of steam after the ship part. I always found RE to be creepy at best, nothing about it is that scary to me, I just love the gameplay and the characters. Some titles can get very intense and stressful, but if I want to get scared I'll probably play Silent Hill or Fatal Frame.

 No.27212

>>27204
Of all of the ones I played I liked RE1's remake the most. Felt It struck a nice balance between horror and action. One or two zombies in a room are actually threatening due to how locations in the game are designed to be cramped for the most part, and crimson heads means that dealing with zombies doesn't stop at "shoot it until it falls for good" for the most part. Haven't played RE4R and I want to go through the original first before I eventually do.

 No.27213

>>27212
RE1 Remake is in my top three, it's close to being a perfect game. Crazy how good it still looks, it's just a timeless classic.



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 No.26765[Reply]

you might think the reason Rockstar Games have been so slow to make GTA 6 is that they're still making money off of online DLC for GTA 5…. but the real reason they haven't released GTA 6 is because Amerikkkan society has become so insane that GTA's attempts at parodying it would be tame by comparison
12 posts and 2 image replies omitted. Click reply to view.

 No.27196

>>27195
My point is that you are doing mental gymnastics for being a Butthurt Tulcel burger

 No.27198

Wrong, the real reason is they don't want to be canceled for the female protagonist of their comedy satire game not being an epic girlboss but being flawed and kind of shitty.

 No.27199

>>27198
Lol. That's good point. Has Rockstar ever had a single female protagonist?

 No.27201

>>27199
No, but the next game does, it was confirmed by the leaks

 No.27209

>>27198
that didn't stop that game with the black girl and the cuck links



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