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Comrade 11/27/2020 (Fri) 01:40:19 No. 6703 [Reply]
Which SMT route is the most based?
nocturne's musubi >noooo you're supposed to ignore reasons reeeee dil8, lucifer
The ones where you kill and dethrone god obviously.
SMT2 Chaos
Apocalypse with the Anarchy ending.
Ronaldo Kuriki's ending in Devil Survivor 2

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Disgaea 1 Comrade 12/02/2020 (Wed) 19:19:09 No. 6901 [Reply]
How do I get into these games?
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>>6903 I currently have a ps2 copy and can play on original hardware. I just don't know how to play the game correctly if that makes sense, I have 2 characters that are over levelled and everyone else at a low level, pretty sure I'm doing it wrong
>>6903 What happened to NIS?
unless ur super into tedious grinding dont bother its cool for that but its just a huge grind to get results which is p lame so forget it its a series for people who wanna spend a couple hundred hours doing the same thing per game >>7012 they started gating stuff behind paywalls made the games more casual with still a crazy amount of grind stupid shit dude
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>>7013 Nah, I didn't play any of the games like this. Literally none of the games require farming to complete the basic story, though to be fair you have to play well to avoid farming completely. The real epic farming is the end-game after the story, which I tried a bit in every game, but never got into. The games hold their own with just the story content. Not that the writing is good, but the missions, mechanics and progression hold up. I mean, how cool is the stacking and throwing of units? How cool is "item world"? So many good little ideas. >>6907 Actually this is a valid way to play since you can stack tons of buffs on 1 unit (e.g. Laharl) and have him destroy the board. But having a varied party is more fun imo.
>>7012 They were mismanaged, they had financial troubles, they refused to pay employees, they pivoted nickel-and-diming the games.

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are video games art? Comrade 07/27/2020 (Mon) 20:18:23 No. 3293 [Reply]
Let's end it once and for all
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>>6715 I think the problem is that interaction that would work in the context of an art piece and interaction that would work as the base of a gameplay loop for a 20+ hour entertainment product can be difficult to reconcile. that said interaction I.E. gameplay can absolutely be integrated into the art in a meaningful way. the way people dismiss the potential of interaction out of hand just seems arbitrary and lazy to me most of the time.
>>6730 >like the Japan Studio collection for example And Japan studio was/is a 50+ million dollar outfit with elite level talent in numerous technical fields, that's what is required if you want to make a notable work with a moderately high degree of fidelity. there's no getting around how suffocating those real world requirements are.
>>3293 no you know, all the games have to wait for a remake in a post-capitalist world to be considered art just like any other media :^)
>>3293 Sometimes, but they're never high art.

Rampant Creative Bankruptcy Comrade 08/18/2020 (Tue) 01:51:54 No. 3783 [Reply]
>https://newzoo.com/insights/rankings/top-20-core-pc-games/ So according to the surveillance programs of the company "Overwolf", these are the 20 most popular games as of July 2020 (I will be also listing their approximate genre/subgenre): >1. League of Legends >moba <2. Tomy Clancy's Rainbow Six: Siege <team-based tactical shooter >3. Valorant >team based tactical shooter with moba characteristics <4. Minecraft <basically Minecraft >5. Counter Strike: Global Offensive >tactical shooter <6. Grand Theft Auto V <open world shooter, also pretty much the only singleplayer game here >7. Call of Duty: Modern Warfare

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>So according to the surveillance programs of the company "Overwolf" This is quite a big caveat. I've never even heard of them and I don't play my games under the supervision of spyware. There's a certain kind of person willing to install their spyware and it typically isn't someone with scruples in the quality of the games they play. Seems like everything on this list involves multiplayer. Tends to lower the bar for standards when you're playing with friends because just having their company can be enjoyable, even if the game is shit.
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>>7001 wtf is this shit
>>6998 but gamedev tools are more accessible and easier to use than ever before so I think it balances out (sort of)
>>4517 Yakuza
>>6997 >Action Adventure with RPG elements is basically the only “genre” now. That's an effective way of putting it. I think there's an increasing tendency for big budget single-player games to prioritize "immersive" lifelike simulation over creativity, identity and, well, fun. And I personally feel left behind more and more. I don't care about stuff like Star Citizen or Cyberpunk 2077. Don't give a shit if you have realistic ice cube melting algorithms or if citizens actually go piss every two hours if you watch them for enough time. This is actually a natural development in any medium where technology plays a big role. Something like writing/design quality is too unpredictable to safely invest in, so you create formulas. But formulas get tiring, so you make up for it with dazzling technological advancement, one of the most reliable investments you can make. This has clearly already been happening in video games for a while, but the tendency is for it to become more and more prominent, as with film (obvious example being capeshit). Or maybe I'm just old. That can be the case too. I don't think it explains everything, though, since I like the occasional indie game and I thought even P5 was alright.

What faction would a principled Marxist side with in Fallout: New Vegas? Anonymous 05/23/2020 (Sat) 15:57:16 No. 776 [Reply] [Last]
I though about starting this thread in /hobby/, but considering I'm not interested in talking about the merits of the game-itself, and rather to discuss the specific dilemma of factions, I thought I'd get a more focused discussion here. The Wildcard ending notwithstanding, there are principally three different factions in the game you can side with: Caesar's Legion, New California Republic, and Mr. House. To begin, Caesar's Legion is a fascist power lead by a historical materialist (even though the writers somewhat misrepresent Hegel in their dialogue about the dialectic, the general theme is maintained) most players misunderstand Caesar as just a LARPer rather than someone who is genuinely trying to restart history. His Legion, is admittedly a hegemonic autocracy that Caesar intends to use to subjugate humanity under one banner, so that their collective progress would be accelerated. It's entirely possible to interpret Caesar as just history's janitor trying to send humanity back through the motions and antiquity to try and reach a better result than rushing back to the "good ol' days" like the NCR, rather than someone who takes pleasure in creating a slave society that is an objectively malignant entity. The NCR is presented as the return of the old Bourgeois Dictatorship of the US, their government is a corrupt expansionist bureaucracy that can only adequately administrate war, meanwhile the actual body of the legislation itself has a lineage of benevolent autocrats (tandy) and is ruled by the interest of the "brahmin barons" (kulaks), this is a critique that Caesar presents in his analysis of the NCR (which happens to sound out-of-context Marxian). Caesar correctly identifies the NCR as a reincarnation of the failed Bourgeois state that brought about the very predicament of the wasteland, and seeks to use them as his component in creating a society apt enough to the material conditions of the wasteland. The strangest character in this dynamic is Mr. House, if the NCR is a light veil for a Bourg dictatorship, then Mr. House is an open window, making no illusions to the player about his proposed autocratic status and ex-Bourg origin. Since the wasteland cannot be considered Capitalist (as a true economic analysis of the Fallout universe would lack too many necessary factors to be accurate) we have to assume that the wastes can be best surmised as a scavenger-economy wherein the most valuable resource is electricity and armaments, the wasteland does still have capitalistic elements (the barons of the NCR being a good example, as well as Crimson Caravan and Gunrunners) but lacks the infrastructure to maintain a conventionally capitalist society (and thereby is also incapable of creating a socialist society unless material conditions change). I'd propose that due to this, the best choice for a Marxist in the wasteland is to side with whichever faction has the best capacity to create industry in the wasteland. All the factions in the maingame (and characters in the DLC hint at this theme, but would take to long to discuss) are representations of differing ideological states: the NCR being a bourgeois dictatorship under the farce of democracy, the Legion being a fascist army with the goals (at least the goals of Caesar) of restarting humanity's cultural progress, and Mr. House who breaks the mold as an autocratic Technocrat. You might refer to House as the supreme corporatist, but he's likely the only one possessing of the ability to either industrialize the wasteland or to simply leave Earth behind for Mars, despite being the most comically capitalist entity in Fallout (a series that from inception was an inherent critique of Nationalist Capitalism), House is likely the best choice for a principled Marxist, the NCR would lead humanity into a similar state of global capitalism, it too perhaps has the capacity to industrialize the wastes like Mr. House (and in face House intends to use them largely for a similar purpose) but Mr. House presents perhaps and easier path, because House is a planned economist, regardless of all the old-world business aesthetic, House is someone who would be a literal computer-god who plans the economy. House claims to be an objective ruler with a more important grand vision than say the short-term emulators of the NCR, who despite their uses to him, House rejects as the planners of the economy (potentially because he recognizes like Caesar, their inherent contradictions). In any event of House winning, the inevitable desire of the Marxist Courier would be to have him killed or deposed, I left out Yesman in this little essay because I thought that would be to filled with assumptions to really consider, because of course the obvious answer would be "courier and yes man takes over and the Comrade Courier uses Yesman to create an epic planned economy, Communism 100." A ending which to me seems really silly to rationalize in the context of the setting, to be clear, I don't think F:NV has any Marxist faction or even a Marxian theme, it's themes are focused around nostalgic ideology and the Gnostic need to either destroy the past or worship it. To the end of advancing the Fallout Universe to the next stage of history, I think Mr. House is the only one who even has the capacity to achieve it, even if he's a terrifying computer God who could only be removed by his "employees" in the most idealized scenario. As Benny puts it: "Mr House hides Vegas under his skirt when the bombs drop so it's his? forever?" not that Benny is a proletarian revolutionary or anything, but a Mr. House ending would require that House be willing to take on proteges or somehow put himself in a position to be removed, but since that's a question more of game mechanics than narrative, I'll ignore it. Am I wrong? Who do you think a Marxist should choose?
Edited last time by krates on 09/19/2020 (Sat) 17:54:19.
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>>795 Wow
>>795 pdf of said book
This is the most leftist thread on the board IMO
>What faction would a principled Marxist side with in Fallout: New Vegas? whatever the character you're roleplaying as would join you know that's what wrpgs are, right?
What do you guy think of New Canaan? To me they seem like a settler colony but without the imperialism and racism somehow. The only thing they care to spread is Mormonism and medical knowledge. They're still pretty paternalistic, both Joshua Graham and Daniel call the Sorrows childlike or naive and superstitious. It's weird for sure.

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Ace Combat Comrade 12/07/2020 (Mon) 01:37:09 No. 7008 [Reply]
Anyone here into the Ace Combat series? I feel it has some good critiques of war. Also Pixy is /our guy/.
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>>7019 imagine an anime but the protagonists are all the pilots of fighter jets and other assorted military vehicles. that is ace combat.
>>7023 Your post has told me absolutely nothing about the gameplay. Am I to assume these are visual novels?
>>7025 never played afterburner, but it's not like star fox, which is on rails. ace combat is closer to a flight sim (but very arcadey still) with full control over flight path and whatnot. you shoot down other aircraft and also helicopters and ground targets (tanks, fortifications, etc.). it's closer to rogue squadron than star fox.
>>7029 Maybe the all-range stages in Star Fox 64?
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>>7018 How big of a step-up is Zero compared to 4 and 5? I played through and enjoyed the latter two, but I haven't snagged a copy of Zero yet. Is it as good as the fans make it out to be or is it just a pretty good game that's very memeable?

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/leftypol/ in the 4chan Cup /pol/eague Anonymous Comrade 06/14/2020 (Sun) 23:12:53 No. 5447 [Reply]
/leftypol/ has gotten to the finals of the most recent poleague! https://implyingrigged.info/wiki//leftypol/ However, this team is actually run and controlled by ULP... The poleague has asked us however if we would be interested in either joining together with ULP (if they agree) to manage the team, or possibly just creating a separate team of our own. However, none of the mods can really take on the responsibility right now, so is there anyone else who is interested in being involved with this? ULP's team is pretty cool, they have custom models, custom music, and all sorts, so there's definitely a lot of scope to experiment with the engine (blender models can be imported into the game). Thanks for your attention!
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more lefties use reddit than this site anon :^)
>>6495 As I said it's probably some anons from 8/leftypol/ (might be 8/leftpol/ idk), as it was never mentioned /leftypol/. Bat'ko linking to ULP in his channel and talking about discord drama. Danov did link to ULP as well. Again nobody talks about ULP here it is non-existent in /leftypol/ https://www.youtube.com/watch?v=EYxtxQ1xVaE (Bat'ko's alternatives to /leftypol/ after old BO contreversy) https://youtu.be/T3SM40yI8ec (Danov links to ULP) Finally, /leftypol/'s community strongly rejected a suggestion to open a discord server for /leftypol/ and instead decided to have a matrix room.
>>6520 Here is the thread about opening a discord for /leftypol/ https://archive.is/2f7x7
>>6506 *liberals Learn the difference polyp
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>>6888 really? you really didn't enjoy the deconstruction in stanley parable?
>>6883 /v/ermin cry about "walking simulators" but are perfectly fine with kusoge VNs.
>>6898 Talking simulators
>>869 All the hidden traitors games that are getting popular lately (project winter, among us,...) are just objectively worst versions of The Resistance: Avalon
>>6877 Yes. It doesn't detract from >me< the consumer but it takes away a whole layer of creativity from the artists game designers. From a mere development perspective, balancing different difficulty levels take away time from the devs, improper balancing can create whack situations like lower difficulties being the actual hard modes, or easy spreadsheet methods that invariably makes "hard" a synonymous for tedium. From a more important perspective for me, I think making games too hard for no reason, or too easy for no reason, takes away from the intended experience. Creative people craft different scenarios with certain emotions and reactions in mind and difficulty certainly plays a big role in that. "This guy is your rival it sure would be a bummer if you could one-shot him while underleveled", "this stretch in the game punishes your mistake very hard to drive point home how dire the situation is for the heroes", "this area is meant to be a huge skip if the player can deal with the difficulty spike". If you can just lower the difficulty slider or give yourself god mode at those points at will, then what good was it all for? I think our disagreement here is that you seem to see games as mere products; if they're too hard you can't consume them and therefore they've failed at their task, akin to a fast food meal that's too hot to eat immediately. I wholeheartedly disagree with this approach, just accept that hard games are hard and either improve or move on imo.

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TF2 Communist dress up contest Anonymous Gamer 04/07/2020 (Tue) 18:22:16 No. 137 [Reply]
https://loadout.tf/ Hardmode: Soldier Easymode: Heavy Prize: PootisPOW Also general team fortress 2 thread It's the MOST FUN YOU CAN HAVE ONLINE™ http://www.teamfortress.com/ If you have a potato PC https://docs.mastercomfig.com/en/stable/ "Lore" http://www.teamfortress.com/comics.php And TF Comics #7 when we achieve global communism.
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>>5911 dude just hold down m1 bruh how is even hard lmao just hold down m1 and press w wtf imagine asking for advice on the easiest character in the game hahahaha switch to Tomislav for your primary it's what everyone uses
>>5911 Heavy is fucked in a fast paced arena game such as TF2, so if your team is retarded and can't watch your back you aren't going to have a good time in pubs as Heavy. The class is balanced but he's also kinda boring. Just try to not stay out in the open and always rev up when going around corners.
>>4918 This is clever as fuck.
No Kozotsky Dance? Someone post a good version right now!
>>140 >The only people still sticking around nowadays are people who don't want to buy games, and those who have too much of their money invested into the trading economy. Or you know, people who enjoy the fucking game?? TF2 is one of the most fun and unique FPS of all time, it has great base gameplay and offers something that no other game can replicate. >Overwatch is a million times friendlier on the wallet (surprisingly enough for actiblizz) and appeals to the same audience It's also a horribly balanced and unfun mess of a game that is nowhere near the masterpiece TF2 is. >CSGO provides the alternative for those who want a more serious and balanced f2p FPS. How are those even comparable? Counter strike is completely different from TF and always has been.

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Anonymous Gamer 04/07/2020 (Tue) 00:21:24 No. 482 [Reply]
Anyone else play TF2? What's the frikken deal with those chynese lagbots? They're ruining the game. Oh, and I say CHYNESE lagbots because they're from CHYNA
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>>4061 Its a community-made mod that still relies a lot on TF2s own codebase and visual assets, not sure what you were expecting? You still require TF2 and 2013 Source Multiplayer SDK, both of which you can only get from Steam. The "open" in Open Fortress just stands for open-source, as in the code is open to contributions from the community. It has nothing to do with dependencies or distribution platforms.
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>>482 the games is on its last games now.Its pretty sad to see this kind of a great game die .Valve probably already forgot about it so its gonna die soon .I used to play it in 2014 it was literally the gaame of my childhood and I can't help it but feel extreme sadness and nostalgia about it .I played some of the community mods but its just not the same .They are good in their own way tho
my laptop is on it's last legs after 6 years it's completely greasy and dusty but i still need it for work if i install this game will my laptop die?
>>3562 Play community servers until you get at least somewhat decent at the game. Keep in mind TF2 is a pretty hard game for most people, unless you play retarded classes like pyro and heavy.
>>3562 have you tried creators.tf? I heard that it’s a good server to play TF2 on but I haven’t had the time to try it.


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