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Call of Duty Anonymous Gamer 03/31/2020 (Tue) 17:04:21 No. 419
https://www.youtube.com/watch?v=YsjCoh6rFd0 I know about its factual inaccuracies. That it's just a copy of enemy at the gates. However let me explain how this was many kids first exposure to the ussr and what a great job it did communicating through gameplay what the war was. The soviet campaign takes place last in the game, after the british and american ones. Throughout the game you visit many locations and the mood is an adventurous one. Soldiers remark on celebrating with bottles of wines from french cellars, the beauty of the architecture besides the one or two artillery shelled buildings. And there's never any shortage in supplies. This quickly changes with the soviet campaign. From the start the design is something that looks like hell. There's no green grass, the sky isn't even blue. Every single building is destroyed by shelling. And what really let you know shit just got real, you don't even get a gun. They didn't teach ww2 history besides d-day and the atomic bomb, so to a child, this was formative. The creators did an unmatched job communicating the disparity between east and west fronts in the war. It was very clear all of a sudden that the soviets were fighting for their survival in a way the british and americans weren't. So bravo to call of duty, regardless of how shit it might have become later on, this game will always be one of the greatest achievements of the medium.
The original CoDs actually depicted the Soviets in a positive light. That's pretty damn revolutionary compared to other games like Company of Heroes which is basically written by former Nazis on how bad the Soviets were. WaW is straight up the best depiction of the Soviets in a video game period. It shows them burning down German farms and executing Nazis in the streets but it only does it after showing Stalingrad and the source of why the Soviets have such a loathing of the Nazis. It wasn't afraid to say "Yeah the Soviets butchered and raped them, but they fucking deserved it since they were literal Nazis". Nowadays CoD just pulls its punches and went full liberal, especially in Black Ops. tHEy AbANdOnED uS.
"when the one with the rifle gets killed, the one without the rifle picks it up and shoots" - actual thing an actual soviet officer actually said
>>419 https://youtu.be/g_TmGiGb90k?t=18 Getting to plant the banner over the Reichstag in first person was always a magnificent moment.
>>420 >The original CoDs actually depicted the Soviets in a positive light. Eh, they depicted the USSR as the good guys but deeply flawed. Just like Enemy at the Gates which they ripped off. Although I will say that some of the things in that movie worked way better as a video game. Which is very different from how the US campaign is a shittier version of Band of Brothers. IDK if the British campaign was ripping anything off but I expect it was.
>>423 That's why I said positive light and not "good", even restraining themselves from going full "Stalin=Hitler, Democracy is the true virtue" is an accomplishment.
>>419 CoD 2 will be my favourite of all WWII video games tbh that and Medal of Honour: Frontlines. CoD 2 didn't really have any political comentary on Soviets, brits and americans other then "NAZI'S ARE SCUM!"
>>425 >site falling apart >finds time to talk about a video game
>>419 >you don't even get a gun. Holy shit WESTERN PROPAGANDA STRIKES AGAIN EVERY SOVIET SOLDIER HAD A GUN ALL THIS "OMG YOU HAD TO RUN IN BAREHANDED AND PICK A WEAPON OFF A DEAD BODY" STORIES ARE BULLSHIT
>>426 The site is as strong and stable as the mother land. Tovarish.
As OP says, the original cowadoody was my first actual exposure to WW2, yes I first learned about the war from vidya rather than school. An anecdote that I find funny nowadays is that the game got me into a sort of stormfag pipeline, since singleplayer didn't feature a german campaign I had to venture on the wild internet for answers to sate my curiosity; to cut it short, one thing led to the other and abut a month after that I found myself reading TGSNT and posting with unironic neo-nazis in literally stormfront. >>423 SAS campaign reminded me of Goldeneye with its focus on solo ops, the obvious exception being the bridge defense mission.
>>429 lmao that is funny. problematic as it would be, a German campaign that dispelled shit like Clean Wehrmacht would be useful for that.
I have been looking to play the original COD games for a while now. Do they hold up in terms of gameplay?
>>431 Not very well. They were revolutionary at the time. It's very hard to describe but back then before we were so bored and tired of scripted shit, it felt like you were playing a movie and in those days that was a really awesome thing. Looking back though, it was the beginning of the end for the FPS genre (well, actually that was Goldeneye but in regards to PC games, the first CoD heralded the era of CINEMATIC games, i.e. hand-holding bullshit that prohibits you from doing anything except what the developer wants you to do)
>>431 No, they're even more "cinematic" than current shooters. I pointed it out earlier ITT but they are largely based on (ripped off) actual movies or TV shows, and the levels are just as linear as that would imply. They play like a movie where you have to play the main character, rather than a world where you can interact like you're an inhabitant. The option to use tactics for example are pretty much entirely contextual. You probably have even less control over what you're doing than an actual grunt soldier does. The older CoD games are based loosely on actual battles so maybe they have some value as a tool to understand what happened if you then look up more information.
>>433 Besides the first Stalingrad level and the truck and car ride the original CoD is mostly hands on, even the D-Day levels aren't the stupid beach landing for the 50th time but Operation Neptune and you start on the ground already without some dramatic scene where your plane explodes or something. Plus gameplay actually has consequences, besides the healthbar and limited health take Pavlov's house for example. When defending it enemy bots attack across a field, the more you kill the less you fight inside(this is repeated in CoD 2 as well), this is very very very simple but compare that today where a similar level would probably have 50 guys be scripted to pop out of a closet inside already while all the enemies outside don't do jack shit. Bonus points if there's a scripted scene where your character gets knocked over for a cutscene.
>>434 I mean that's better than recent Cod but not better than your average modern shooter. Hell, modern warfare would just have enemies spawn endlessly and the way you progressed was just based on where you physically were, so you could sprint to the finish and if you didn't get shot it would work.
>>432 >>433 CoD isn't to blame for the trend of cinematic games, that's Half-Life 1 and especially 2. The success of those set games like CoD down that path.
>>430 at this rate within 5 years there will be a German campaign for a FPS game
>>419 The Soviet campaign in CoD WAW is genuinely one of the best portrayals of WW2 in vidya history
>>702 It was disappointing for skipping from Stalingrad straight to Berlin. No Moscow, no Leningrad, no Kursk, no Kharkov.
>>420 >The original CoDs actually depicted the Soviets in a positive light The soldiers look like untrained terrified citizens forced to fight by a few gunmen ready to gun down anyone who runs away (repeating enemy of the gates propaganda). The British and American NPCs are like James Bond fearless agents and the Russian NPCs have to be threatened to complete the tasks. How is that positive?
What's the most broke/woke CoD? I have a vague resemblance of Black Ops 2 using some sort of a plot about a CIA asset or some CIA plot in the 80s blowing up in their face fourty years later in the incredibly original setting of near future. Compared to newest Modern Warfare or that one game where evil Venezuelans invade United States I vaguely remember it being strides ahead.
>>1730 Imo the best (in terms of the analysis we're are all making here) is easily WaW. No shit at all about muh evil gommunists, like other anons have pointed out already itt all the carnage and revengeful spirit of the russians is protrayed after showing how the germans had been just as ruthless and savage to them. Also love how in that game you can always find little details you can miss if you don't pay attention, shit like random russians executing germans, or how in the first soviet mission when you are trying to snipe that general if you attempt to help your soldiers fighting while you're in the building that gives away your position and the general starts escaping earlier as opposed if you let them die. Little decisions like that, like blowing off someone's legs and them writhering in pain in the floor and you can choose to put them out of their misery or let them suffer. Overall probably the CoD which protrays warfare the most realistically, with the better graphics and the addition of gore which the earlier cods didn't have but none of the scripted shit or the evil antagonists of the latter cods. The worst cods in terms of propaganda shit are imo either the first black ops (which is a shame cause I love that game), ghosts or the newest modern warfare. Ghosts cause they literally create the most retarded and painfully ironic scenario of all Latin American nations (or some shit similar to that, I can't remember) uniting to attack the US, Modern Warfare cause they literally had to create a ficticious middle eastern country and a ficticious russian invasion of said middle eastern country (ironic as fuck) to write their story about le brave americans helping the rebels oppressed by Russia. And Black Ops for being just super anti-communist in general (muh evil soviets wanted to gas america!!!1) and all that shit about Reznov being betrayed by his communism and his comrades. Imo this one is the one that hurts the most to me cause overall that game is fantastic, it feels like the perfect balance between a game and a cinematographic experience, there's lot of amazing foreshadowing and details (like how when you first meet JFK and Mason starts going insane you can see footage of JFK's funeral on the TVs in the background) but other than that it's a shame how the rest of the game is for its propaganda purposes.
>>1733 Didn't they say russia caused the highway of death in the latest modern warfare?
>>1734 yeah and its all about cia working with YPG to fight Assad/russia funny how that turned out
>>1735 by which I mean that a week before the games release was when trump announced they were letting turkey genocide the kurds and Russia had to step in to save them
>>1736 Lmao, reminds me of Rambo 3's homage to the mujahideen.
>>1733 It's well loved in russia, but one of the complaints was that it was shown that Reznov went on a revenge for a bar shown in first mission when there weren't even any bars in USSR back then. It just goes on to show russians as pathologic alcoholics who are killing for vodka. It's definetly the least "enemy at the gates" minted soviet cowadoody campaign. https://youtu.be/KzT2Bickl-A
>>1746 That liberal character is pretty funny
I don't think I even played the campaign in CoD2. I did dump about 1k hours into the multiplayer. That game was so fucking good. No good replacement so I'm stuck with CSGO and I guess Valorant now.
>>1773 He has videos on cod 1 and 2 too.
What are some WW2 Eastern Front video games that aren't horribly dated?
>>2125 Define horribly dated. Red Orchestra 2 is my favourite shooter.
>>2126 >Define horribly dated. before 2005 I'd say? >Red Orchestra 2 is my favourite shooter is it still active?
>>2128 yeah you'll always be able to find a near-full server, all the good players are always axis though
>>2128 There is always a full server in western europe. >>2129 In the server I frequent most of the regulars play allies except for the occassional mg42 autist.
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>>419 Farah Karim and the Urzikstan Liberation Force are based off of the YPG and YPJ in the new Modern Warfare. https://www.kurdistan24.net/en/news/7e74c047-82a5-4692-93b1-a186f36a0a8c
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>>2135 Also the Al Qatala faction are obviously based Al Qaeda. Funny thing is that according to the CoD wiki Al Qatala are supposed to be an Anarchist organization
>>2989 Critical support for Barkov's forces against the Western Imperialist Alliance
>>2990 akschually Al Qatala is the based anti-imperialist leftist faction
>>2989 I liked that the moderate rebels just end up being the non moderate ones and they get fucked over by the US.
>>2135 And its still garbage
>>2135 You know since Urzikstan is supposed to be an analogy of Syria I wish they had an equivalent of Assad or the SAA in the campaign. Like there are no Urzikstani collaborators helping the Russians all the Urzikstanis are with the rebels for some reason
>>3220 I have a feeling that they originally wrote Barkov as a straight expy of Assad and then decided later on to just make him an evil Russian so it wouldn't upset the burger audience. Theres a fair few bits of dialogue that refer to Barkov and his government as if they're not russian and as only getting support from Russia. The whole idea of Barkov feels ridiculous anyway, a rogue general from a different country that happily managed to conquer a country but is also disliked by the nuclear state he's supposed to get all of his troops directly from. It would not suprise me if they swapped him out for an evil russkie because it tested with their focus groups better.
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>>3289 >a rogue general from a different country that happily managed to conquer a country but is also disliked by the nuclear state he's supposed to get all of his troops directly from. That was another part that irked me. Like in the first mission there is apparently a distinction between these unmarked mercenaries working for Barkov and the uniformed Russian soldiers that aren't working for him but for the Russian government. But in the entire campaign all of Barkov's men are uniformed Russian soldiers
>>3300 Thats one of the things I mean, theres a fair few parts of the campaign where its still written as if Barkov isn't a Russian general. If I still played these games for stories I'd have been very taken out of it.

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