>>3328
>do you really need on-rails story based levels to enjoy a game tho?
A what? Who said anything about a story? I want a
game to enjoy a
game. You know, levels and challenges to overcome,
goals to complete that are better than the paper-thin bullshit about constructing the rocket.
>the whole point of factorio is that it's a procedurally generated programming sandbox
That whole point is that a procedurally-generated sandbox with a grand total of three enemy types and one goal that is always the same is a
piss-poor lazy fucking excuse for the developers' refusal to stop spending every hour of development refining features and actually do some goddamn level design. Please, do not compare Factorio to an actually well-executed procedurally-generated
game like Spelunky. Procedural generation is not an excuse for a total disregard for game design.