>do you really need on-rails story based levels to enjoy a game tho?
A what? Who said anything about a story? I want a game
to enjoy a game
. You know, levels and challenges to overcome, goals
to complete that are better than the paper-thin bullshit about constructing the rocket.
>the whole point of factorio is that it's a procedurally generated programming sandbox
That whole point is that a procedurally-generated sandbox with a grand total of three enemy types and one goal that is always the same is a piss-poor lazy fucking excuse for the developers' refusal to stop spending every hour of development refining features and actually do some goddamn level design
. Please, do not compare Factorio to an actually well-executed procedurally-generated game
like Spelunky. Procedural generation is not an excuse for a total disregard for game design.