> 3rd worlders do, whether they are pro or not, because they have lower costs of living and don't need to earn as much to survive
that's why as a 3rd worlder I exploit rich Americans by charging the same amount in dollars as an American artist of my skill level would. 50 dollars become 1000 pesos.
But in all seriousness,
I think amateur artists actually tend to undervalue their own work. They also generally think that charging less will get them more clients.
Realism is, of course, one of the most difficult things to learn when it comes to art. Naturally many non-artists also consider it to be the highest form of art (why? there's cameras and editing software for that), while "serious" artists consider it a skill
that proves that you're a "real" artist (so you don't necessarily have to do realism exclusively, but being able to draw it means you're good in their eyes). And to be honest it also influences your understanding of shapes, allowing you to better portray what's in your mind close to how you picture it (obviously most of the time we imagine things based on reality, unless we explicitly try to come up with something that is not, in which case you don't need to understand how to depict the real world), so I'd say there's some validity to that mentality.
>No, most digital artists work in semi-realism, like Ilya Kuvshinov, Ruan Jia or Sakimichan, because pure realism is not only rarely cute (the most important factor in appealling to wide demographics) but is also very hard to learn and produce.
The fact that that's the most popular and profitable type of art doesn't mean that it's what's considered "peak art" by artists.
>I wish I could afford Spine
It's the first time I've read about it. Why is Live2D not good enough for you? There was also E-mote but I think it works different from Live2D, although it has similar results, and everyone seems to have forgotten about it, but I managed to pirate it once.