>>21683>Also it can be cool to see games made with engines that weren't designed with that type of game in mind. If someone wants to make something like Sonic Robo Blast in the Doom engine or pinball games and top down shooters in RPGmaker then I'm all for it.>>21680<You can use a wrench as a hammer, but that's not what the wrench is best at doing. Things aren't "good" just because they are hard. People making pinball games in RPG Maker should rightfully be mocked as idiots, much like people who use a wrench as a hammer should be.
>if your perspective of making something "new" is that someone does something never before seen independent of the outside world rather than building upon existing concepts you're aware of and exploring directions others haven't.That's… that's just everyone's perspective of what it means to be "new", otherwise it is
derivative by definition.
I just looked at Baba is You. Cool concept, but the gameplay is a sokoban derivative, you move blocks to trigger effects and pass levels. The innovation is in the look, feel and "skin" of the game, under the surface it is sokoban. I am not saying it isn't creative, or a new game, it simply isn't as innovative as creating a completely new game.
Re: board games, you can class board games as card drafting games, worker management games, some have a mix, by ultimately they're derivatives of a style of gameplay. Not all of them are the same, some utilise a gameplay better than others, some have more interesting "lore" and win conditions, some have better replayability than others.
I was just saying I am interested in gameplay, the core of the game, and I'd like to create something new. Something that people could take and make hundreds of derivatives and "new" games out of. But that's just me. I was simply trying to add to the discussion and have anons think about what a game
is, and not what it presents itself as. And gameplay often does come down to representing complex, real-world effects, actions and conditions in a simple, entertaining way. For example, my dislike of games of chance aside, take Risk, attackers have two dice, defenders hav
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