I worked for a subcontractor for one of the Metaverses.
3D Modeler, user assistance in game, tester.
Did this for 1 summer. Needed work.
VR is almost all people age 7 to 16 at this time.
VR headsets are developing to be both lighter and spread the weight out around the head (as opposed to all in front).
Acutal uses of VR:
War means don't leave the mountain base, ship, tunnel, submarine. Future wars require hiding underground and using smart munitions and missiles. As such, VR is necessary as you can't see the sky.
The second use case of VR is Guns.
1. Most people under 30 can't afford guns, gun ranges, ammo, transit to gun ranges, permits, and safes. This is a cost effective way to get people proficient at aiming guns.
2. Gun ranges only allow forward fire. VR allows fire in all angles and directions.
3. If going to the gun range takes 20 minutes, you do it once a week. If going into Gun Club VR takes 1 minute, you do it 2 times per day 4 days per week.
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