No.27434
>>27329>Or even why developers stopped prioritizing adding a lot of detail to games upon realization that most players would never actually play long enough to see them.It really bugs me every time I beat a game on steam and see that less than 10%-20% of players got the achievement. Goes down to below 1% for most games above normal difficulty. It really seems like all that work is going to waste.
No.27435
>>27434Believe me man. Most developers are aware that most of their players rarely ever finish their games. The ones that know what they’re doing provide veterans with NG+ content and appeal to them the most often since they’re the most likely to buy micro transactions and extra content wether that’s an expansion or new game entirely. It’s not that different with how most alcohol companies get most of their money off alcoholics or why blizzard had so much of WOWs content be dedicated to endgame shit only to then make levels buyable