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 No.27568

I want you to look past the big titty anime women and gags and tell me this isn't the most dialectical game of all time

No xenoblade 3 spoilers I haven't finished it yet

 No.27569

>>27568
Get shin if the characters were slightly less annoying and the gameplay was actually good

 No.27571

Offline MMO combat is dreadful.

 No.27572

>>27569
>>27571
Look past the gameplay and realize that Tetsuya Takahashi is the most well read director in the AA game space

 No.27573

>>27572
I play games primarily for the gameplay, sorry.

 No.27574

>>27572
When the plot is good and the gameplay sucks ass I cheat, but I can't do that on an MMO.

 No.27575

Isn't Xenoblade 3 all about shitting on warhawk conservatives?

 No.27576

>>27574
When I made the thread about it being "the most dialectical game" I didn't mean "the most bestest ever game"
I legitimately believe this game makes heavy use of Hegelian dialectics and it's interaction with many other Western philosophies.
There's a chapter of the game called Masters and Slaves, and the main motivations of the villains and heroes of the game are the opposite ends of the master slave dialectic.

I will effort post later when I'm not drunk

 No.27577

>>27576
Hegel sucks ass, that's why Marx made his own spin on dialectics so future generations wouldn't have to bother with him.

 No.27579

>>27576
You should've started with an effort post.

 No.27580

1st one is better

 No.27582

Have only played the wii u spinoff, what are the real games about?

 No.27584

id love for people who whine about sex in media to sit through a Wong Kar-wai film

 No.27585

>>27582
Hoes, furries and swords.

 No.27593

File: 1683332415051.png (83.95 KB, 352x200, Crystal_Clear.png)

XC1 has the demiurge trying to complete the eternal recurrence and return all life to itself. To defeat him, Shulk uses the monado to break the cycle and save the material world, but with no gods.
They denied God and his plan and acted on their collective free will.

This is the basis that I went into XC2 with. What I realized when I started playing was how many accents there were. In XC1, there were only English accents. In XC2, there are Scottish, Irish, Welsh, American, and Australian accents.
This put me to thinking about the simplest form of dialectics, the one vs the many.
Because of what happened with Klaus, the conduit split the universe into 2 seperate universes. Originally, there was supposed to be 3 Aegis's, but they were split apart. The monado was went to XC1 and the others to XC2.
The one Titan in XC1 where all organic life came from vs the multitudes of Titans in XC2, and in both games, the Titans are key to the story. The God of XC1 wants to restore the Titan to its former glory by ruining all of humanity and returning their ether to him, the God of XC2 has become nihilistic, and just lets the events play out.

The two Gods are opposite, but equal. They are the same God, with opposite motives. Could it be that XC1's Klaus got the left brain and XC2's the right? Probably idfk.

The master slave dialectic is very present in XC2. From Jin's perspective, blades have been subjugated to being slaves with no way to pass on their history from generation to generation. There is no way for blades to have a culture or a society, because they lose their memories everytime they return to the core crystal. For Jin to solve this predicament, his goal to wipe out all of humanity, for if there were no humans, there would be masters, therefore no slaves. Rex and his party has a different take. In order to overcome the Master Slave dialectic, Rex seeks to live in harmony with the blades. He wants to raise the blades from a position of being a slave to being masters of their own, therefore eliminating the slave and master classes of the dialectic. Opposite motivations but equal goals.
Morag is a good representative of overcoming the master slave dialectic. After imprisoning Nia and her blade, and seeking to subjugate Rex and the Aegis, she realized that there is no way to be the master in that relationship. She then went on to raise Rex and crew to her level. However, Morag was the sister of the Emperor, who were masters of human slaves. This contradiction doesn't ever get resolved, and I wonder if it does in XC3.

These are just my thoughts that aren't really fleshed out but more like notes for a paper I'll maybe probably write for school idk

 No.27600

I played until that check where you need to have the relationship to one of the aegis girls maxxed out. How many hours would i need to grind to get further?

 No.27601

>>27593
Am I supposed to google who the fuck all these people you namedropped are? Or is the post aimed at the people who are familiar with the games? Come on man.

 No.27603

File: 1683357839326.gif (815.39 KB, 498x275, 1647326203832.gif)

>>27601
you might need to know about the Xenoblade games before posting on a Xenoblade thread on the video games board

 No.27604

>>27603
Well OP tried explaining that the game is ultra dialectical and did a pretty bad job. I was ready to emulate it and all. Back to playing real communist games like Wizardry 8.

 No.27605

>>27604
Whats so communist about Wizardry?

 No.27606

>>27600
Just spam the textile pouch items from fonsett. For some reason they give more affinity per use than any other item in the game.

 No.27608

>>27605
It was Stalin's favorite blobber. He especially praised the characters moving together as one big blob, symbolizing the power of collectivism.

 No.27610

File: 1683381552527.jpg (701.9 KB, 2560x2160, xb2env.jpg)

>>27606
Thanks. It's been a while since i stopped playing the game. While it didn't strike me as a historically materialist masterpiece, i remember the multiple kingdoms jrpg premise being executed believably. Titans are a good narrative excuse to pack many disparate environments in the game.

 No.27611

File: 1683382598378.jpg (8.68 KB, 320x216, Dn4Du6lXkAAH-j1.jpg)

>>27610
I wouldn't say it's directly materialist, but definitely dialectical in nature. I would argue it's a clash between Hegelianism and Nietzsche thought in a gnostic setting.
Xenogears was the first in the series and it was basically just Nietzsche with Lacanian characteristics.
Xenosaga has Nietzsche books as the subtitles to the games, and U-DO sort of acts as a geist, with a certain character being the weltgeist. The antagonists of Xenosaga follow Nietzsche to his logical conclusion, and the protagonists follow Hegel to it's logical conclusion.
I can see the same themes in Xenoblade, but can't really comment until I finish Xenoblade 3.

I've been doing a xeno marathon and am finally reaching the end, I just wanted to share this series for those who have gotten into philosophy and might see the plots in a different light than before.

 No.27640

Colony Iota quotes Marx

 No.27642

I played XB2 for the welsh kitty tbh

 No.27748

File: 1684134865529.png (196.29 KB, 320x640, ClipboardImage.png)


 No.27776

>>27640 that's pretty cool
>>27748 that's cursed, i love it

made me want to play it

 No.28630

This song killed me.

 No.28633

>>27748
What would jesus have to say about being in a big titty anime girl game?

 No.28635

>>28633
He'd love it for sure


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