No.28797
>>28794The Corporate Memphis of video game UIs.
>>28796I was kinda interested when they first showed it but when it was clear all the "spells" were all just glorified guns firing variations of magic missile I lost interest.
No.28798
game UIs should use the host WM's look and feel. like that windows 95 strategy game where you and your opponent's bases are in separate windows and missiles literally fly between the windows. can't remember the name unfortunately
No.28799
>>28798>game UIs should use the host WM's look and feeluhhhhhhhhh
No.28801
>>28794What would you change about it? I don't have a great aesthetic sense but it doesn't strike me as bad, just uninspired. It's reasonable to think a conventional, easily understood style would emerge the same way wasd-movement and escape/start menus have, being less about zeroing in on the one true game and more about using a risk-free, legible design to devote more development resources elsewhere.
No.28802
>>28801The UI is important in games, you're looking at it the whole time you're playing.
No.28810
>>28794It was Destiny who shitted all over gaming UI. Starfield menu looks good tho.