No.28945
I really wish blizzard applied contemporary ui and camera design to wows default menu
Wows UI without add-ons is horrendous and has multiple elements that serve as pleonasms to any player that's ever played the game. Not to mention the lack of an interact key or dynamic but subtle camera motion makes the third person elements of the game feel uniquely outdated and janky, even in comparison to older 2000s titles
No.28957
What happens in hardcore when you want to raid? Surely people aren't getting raid kills without at least a few deaths here and there. Ragnaros bitch slaps you and thats it? All that work gone?
No.28961
>>28957I played classic to 80 (first time playing wow) and couldn't break into the mythic dungeons or raiding scene. I understood all the wotlk dungeons but just didn't have the gusto to keep doing dailies to slowly gather the gear necessary for my priest (which is absurd imo, I'm just spamming shields, my gear shouldn't matter that much anyways)
No.28962
>>28960>Most people stop playing at 60 if you even got there you'll never stop, most people quit way earlier for other games. If you grinded to 60 your likely to only ever play the game periodically since wow goes from being a community run game with a lot of storytelling elements for its relatively simplistic gameplay to a massive chore with all the fomo activities
It's not as bad as it was in BFA and I don't believe blizzard can actually stoop that low for wow again, but it's still there and personally I found the best updates for wow come not with the addition of new content but refinement of content already present. Ie the action camera and tab targeting tools, dragonflight mechanics, a little controversial but dungeon finders to just quicky start raiding with friend for giggles etc.
No.28964
>>28962I meant for hardcore the majority of people stop playing at 60, often times they'll reroll another class right after reaching max, usually with other restrictions (no equipping certain armor/weapons, no using certain spells/abilities, beating bosses before certain levels, stuff like that). Some enjoy raiding and everything that comes with it, but most people are just there to level.
No.28965
>>28964Oh those types of players
Then nothing's wrong it's the playstyle of that demographic because they're likely veterans that just want to play the game again in a new way out of passion for it similar to how I replay old single player games with new challenges or mods out of my love for them. I'm sure there's plenty of players that anon or ou can reach that wanna raid for the fun of it
No.28967
>>28961>I'm [x], my gear shouldn't matter that much anywaysoh sweet summer child
No.28968
Leveling a warrior under those conditions sounds horrifying. I wouldn't engage anything without full health, bandages, and fear on the easiest to reach keybind.
No.28978
>>28975oof. poor warlocks.
I'm on the fence about trying it. Might be a good way to deal with my altitis. I mostly raid on FFXIV these days anyways.
No.29071
>>28978There's a PTR that should be up later today if you want to try it out. It sounds like they're keeping trading and the auction house unrestricted, which shouldn't be a problem early on but 6 months down the line it'll probably turn the challenge into a joke with people just mailing stuff to their alts to twink them out.
No.29234
>>29230What a loser. I bet he has nothing going for him in life.
No.29453
Every single design decision that blizzard has had to go back on or regret making can be traced down to a single idea, one wow shares with multiple other MMOs. Wow is designed like a linear game with a fixed conclusion in a game that’s not supposed to end. If you want to know what this looks like compare world of Warcrafts quest lines to RuneScape 2s. RuneScape 2 has quest lines that function similar to gta 5s, although some do connect to the main story of the game most quests don’t relate to any specific grand goal or character arc, they all serve as one off stories about different aspects of the world as a whole and how the player goes about dealing with the problems prosed in them is their own choice. Thus quests in RuneScape 2 rarely ever feel bloated or pointless to the game, because they’re all optional, and serve as content the player can playthrough at any time at any pace they want. Wow on the other hand has a lot of quests that play a lot differently, most are integrated to some major plot point in warcrafts lore, to some grand journey. When the quests go off topic to these stories they feel completely out of place, they feel pointless and serve only to drag out playtime for the player and they don’t have to be but that’s just how they were designed relative to the game. This disparity between how the game is fundamentally set up - an MMO to hop in and play for as long as you want whenever you want - and how blizzard designs new content is what drives out the fun in a lot of expansions, often completely indirectly and this is why so many new decisions put into it get scrapped. Increasing level caps, scrapped due to p2w shit and also just the fact that levelling for that long is boring and hard to balance on the developer end due to bloat. Azerite gear and item leveling, has to be scrapped and completely reworked because it feels out of place and over complicates progression. Heirlooms and the old skill tree, ends up getting reworked or even removed in some places because again it feels out of place, like it’s bloating the game even if the game isn’t meant to be finished without it.
What I’m saying here is that wows fundamental problems game design wise stems from a disconnect between the fact that it’s an MMO meant to be played indefinitely while having content designed to be finished once like in an ordinary game. What ends up happening is all that content ends up getting clogged with system after mechanic after feature and it all feels weirdly out of place and pointlessly included in a game that isn’t meant to be finished anyways. thus the experience can end up being exhausting.
<pic completely unrelated
No.30016
Classic Hardcore is out. Anyone else playing?
Unique IPs: 9