No.29082
>>29081I'm currently working on jean sky driving and I'm noticing a trend with how new Vegas treats over world enemy camps. They're all cramped one off locations with way to many major structures between them. Other first person shooters give levels a considerable amount of space to function properly since you can't just cram enemies all in one place and you can't make levels last too long either due to issues with pacing it causes. Hell just adding around 7 new spawns to jean sky and some houses as a template already took up around half the space of nipton.
No.29122
Alright I'm "done" jean sky now. All the new spawn points were added, the boundaries for the level were established and I'm moving on to all the other powder ganger camps leadig up to the ncrf
I did encounter one major problem, new Vegas map is too small. Replaying operation anchorage and far cry 2 made it way easier for me to recognize how tiny the map of new Vegas is. 4km^2 might be technically large for an open world game but trying to add genuinely interesting levels, open areas meant for exploration and loot gathering and more takes up most of that room. Gonna have to figure out how to add new cells and interiors to get past this…
No.29129
>>29125Shaders exist yes, increasing noise is propably the best way
No.29148
GOOD NEWS
The first level I've edited, jean sky is now as large as a conventional level and complete. It's not perfect and there is a weird bug I've discovered where NPCs can walk through buildings but I can't do anything to resplve it(for now). Later on today I'll post the first version of the overworld revamp, note it's not compatible with IWS, because this mod adds enemies and alot of objects. If it crashes it means you loaded your save right in the edited cells which is normal, just load in a seperate save away from jean sky or start a new game and it should work just fine
Thank you
No.29343
No updates but an issue got resolved. It turns out the mod itself isn’t the problem for why I was dealing with collision issues but the collisions ingame by themselves are just generally awful. If you wanna play bug free you’re gonna need collision meshes. However I do have to fix a few spawn caps in one powder ganger camp and I’m basically done with the PGs
No.29344
>>29169I always found Red Rock Canyon really empty of content and Nellis Air Force Base way too big. Same with Camp McCarran.
The cropping industry around Vegas should have more depth to them, with the water rationing and general incompetency with the NCR.
That's about all I can think of that might be of use for this project, and I will return when I do another play through with notes
No.29345
>>29344You mean that place near Jacobstown? That I’m not touching since it’s fine for the region to be emptied since it functions as a transition level over to the quest. I will get back to work on the mod with nellis and the path from the ncrf to nipton once I finish writing my document for planning out everything.
Unique IPs: 6