>>29856It's because video games are often written by people who failed to be screenwriters and have no respect for or interest in this particular medium. They want to have some weighty moral statement about violence but they don't consider how the game design fits into the story. The game part of the game is largely seen as an obstacle to get past in order to get to the story, not a tool for conveying any of the story's content.
It's the same kind of mentality that caused people to heap praise upon Last of Us 1 for "finally" being an "adult" game, because they associate particular aesthetics and presentation with "mature" media, so as soon as you get a "realistic" game with cutscenes presenting like a TV show, suddenly the medium has "matured." And it has literally nothing to do with what makes a video game a video game. You could watch the cutscenes put together on youtube and that's the "game" that people were praising. And that's not even particularly new, Metal Gear Solid was dumping buttloads of cutscenes and exposition for a long time, but those games also made the story and gameplay interact significantly.
They struggle to put any story of consequence in the gameplay itself because that requires some degree of trust in the players or acceptance that some people will miss your special little narrative. The few times that the gameplay is part of the story in games like this, you are being railroaded. Often this is so blatant that the game actually strips down the mechanics so much that you are basically doing slow-motion Quick Time Events. Half Life 2 had already figured out how to unintrusively draw people's attention back in the 00s, but these games still lag behind that progress.