No.29903
idk about the specific case but animation transitions are kind of controversial because like you said they reduce responsiveness. It adds padding between actions and while it may look more realistic it can be more frustrating to play and make the game feel more sluggish. For a game like assassin's creed that does a lot of acrobatic stealth it's kind of a weird fit.
No.29904
>>29903Maybe it’s not even the movement but the map design itself that causes breaks in the quality of animation transitions. It would be easier for the studio to implement the transitions safely in a game like unity, because it’s map is dense with things to climb on, that makes it less likely for the player to have to make large jumps quickly in order to traverse through it. That’s my guess, maybe they’ll change this when mirage releases