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/games/ - Games

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 No.30275

Ken-Xi Jinping?

 No.30276

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funny game with funny lore
https://kenshi.fandom.com/wiki/Crab_Raiders
cant wait for kenshi 2

 No.30277

>>30275
I only appreciate dark story telling in games when the aesthetics match the writings tone. The environmental design is fine, but the character designs are so fucking bad and cartoonish. Just like the entire fallout series where the lore is painful and dark, but every NPC wears power ranger gear and borderline BDSM equipment for clothing along with using goofy looking firearms, rather than wear the mass produced nylon and cotton clothing proles internationally use on top of using standard pistols, assault rifles and everyday blades for self defence.
I get that Kenshis different but man it gets frustrating to see.

 No.30278

one day i will have a PC that can run this game

 No.30281

I've almost "beat" the game once but it started getting unstable once I headed to the ashlands. Southern Hive raids were spawning when they weren't supposed to and the game would crash when they'd get near my outpost, importing didn't fix it and resetting the world state completely was too demoralizing to consider. Maybe another time. My favorite part of the game is doing assaults on minor outposts, it's just chaotic enough with some bonus objectives like freeing slaves without turning into a slog like the late game where enemies just keep getting up over and over and you have to individually confiscate all of their weapons and med kits to make sure they can be easily KO'd again. Taking out the Southern Hive was also a ton of fun because you're so deep in enemy territory and the hostile patrols are relentless.

>>30277
Fallout's aesthetic is meant to be retro futurism meets Road Warrior (at least until 4) and Kenshi's is sci-fi samurai, they aren't meant to emulate reality and doing so wouldn't make them better games, thematically or in terms of gameplay.

 No.30284

>>30281
It would be really satisfying to see the aesthetics match the writing like in rain world, cyberpunk and dark souls 3. Players are less likely to feel completely disconnected from the world they take part in when what’s visually communicated to the player matches up with the world around them. It also helps make serious moments in the games stories feel a lot more organic than feel out of place.

 No.30308

>>30275
Inner china moment


Unique IPs: 6

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