No.30699
Should have had an actual progression and story. One of the biggest flaws in my opinion among multiplayer games is the lack of incentive to be a pro, a lot of them encourage playing, but competitively they are lacking and competitive players are the ones who will keep on playing and paying.
No.30700
Game died when they lengthened xp requirements to level up by 50% for all characters.
They took an already grindy game in which you have to unlock perks for every character and made it even more of a grind.
Unironically a game killed by the idiocy and unrelenting greed of the dev team. One of the biggest self-owns in recent vidya history. They could have had a multi million dollar success on their hands but they threw it all away once they started seeing dollar signs (forgetting that all gamers have 20 other games pushing microtransactions and other BS on them and everyone is getting tired).
No.30701
>>30700Mate the game was already bad in comparison to its competition even at launch. Barely had any characters and the movement was awful