No.30734
so in other words you want the player's input to map to accelaration and not velocity, if i tilt back it decelerates, if i tilt forward it accelerates, is that what you're saying? very interesting anon.
No.30735
It depends on the input method tbh.
Analog stick vs key vs mouse/trackpad function differently in terms of the data you can translate into movement (including rotation).