>>31822I agree, and there actually was some true dialog here and there sprinkled in (mostly when you had to answer to someone or make a choice)
When playing a RPG dialogue is often there just to gather info, and as in real life, most people dont have anything unique to say on a subject and will say the same things as their guildmates/citymen, so it is actually quite clever way to minimize associated work for the dev doing a big open world to just have a few variations of responses for common topics for different factions/locality.
And the simple fact someone didnt say the same shit as everyone else suddenly made their opinion interesting and informed you a lot about that character.
>>31813they prolly cant compete with openmw and likely dont even have the skills to even make it anymore. Custom magic spells and enchantments ? Levitation ? That would break their shitty dungeon designs !
Man the mood of morrowind was really something else. I need to replay it.