No.34065
>>34063Could be, I don't remember what exact thread, to be honest. I'm gonna check it out anyway, thanks.
No.34069
>>34026>>34005>>34018As far as I'm aware, Atomic Heart isn't anti-communist. It's set up in a genuine Soviet utopia, and the dark secret behind that utopia has nothing to do with communism. It's really not like Bioshock where Rapture fell
specifically because it was an Ayn Rand ancap paradise. The dedication to their ultra-individualist and Objectivist ancap bullshit meant that there was no regulation around development of the addictive, genetics-altering, insanity-inducing combat drugs, and the fact that most of the people moving there thinking they were going to be the next big celebrity or captain of industry only to realize that most people need to be normal workers even in an Objectivist ancap society and were thrown into hellish ancap slums and sweatshops meant there was a big divide in society ripe for someone like Fontaine to take advantage of. With Atomic Heart, the dark secret behind the utopia sort of begins and ends with "mad scientist."
No.34072
>>34067The frequency with which France actually embraces jingoism is disconcerting. Maybe some railroading is needed.
No.34076
>>34072The fact that everything feels completely random in victoria 3 makes the game much less enjoyable them other paradox titles i will admit
No.34081
>>34076That's all early Paradox titles. I'll tell the devs to ditch the obsolete "rivals" system they implemented from EU.
No.34201
>>34200
I was really excited to hear that the robo lesbians were Communist until you get into the game and oh great it's stasi barrack communism again awesome
No.34203
>>34202
>Funny thing is, a horror game in an honest and accurate communist setting wouldn't be realistic, since such systems would be too competent in dealing with such threats
like chernobyl??
No.34205
>>34203Chernobyl was mainly caused by Gorbachev's economic sabotage through liberalisation, which forced power plants to run over their designed capacity, pushing them to violate safety regulations to meet targets. Without it, it would have never happened. Despite it, the disaster response was pretty good, especially compared to Fokushima, which happened decades later.
No.34206
>>34203evacuating 90% of the population in less than a day and having thousands of men and women show up to help in the clean up efforts by their own free will was a pretty good response if ya ask me
No.34421
>>34418At first I thought it was just a bad timeline or something, and we'd have to prevent it from happening somehow, but no, the people fighting against a racist apartheid state are once again just blood thirsty murderers.
No.34423
>>34418Daisy should have just told her supporters to voot Comstock out of office
No.34425
>>34024anon amazed that people over 45 can be real
No.34427
>>34426well shit guess i gotta execute my dad by firing squad for his crimes of being almost 60
No.34428
>>34427He ismprobably a 30 year old boomer. Can't believe you fell for that.
No.34726
>>34418 (me)
Ok so I just finished the Burial at the Sea DLC and I found the "umm ackshually Daisy didn't want to kill the child, she was just baiting Elizabeth into becoming a killer because uhhh… reasons!" retcon to be unbelievably pathetic and a complete pussy move by the writers most likely due to the
backlash they got. Like they're so unprincipled they couldn't even commit commit to the unprincipled centrist bit!
No.34728
I think America's Army, the american propoganda game should count among them. From what I heard it wasn't that bad of a game but in the end it's still state funded propaganda from the literal government.
No.34730
>>34728To be fair, any shooter game featuring the US Army as good guys could be considered American propaganda… even if it's made by a non-US developper, such as the Arma series (including the original Operation Flashpoint).
Like, OFP had you play the heroic 'Muricans who do nothing wrong against the eeeeviiil rogue Soviet troops. Arma 1 bad guys? Communists. Arma 2 bad guys? Communists with support from le Russians.
No.34732
>>34730Besides WW2 shooters, I think. Taking it out of context and not talking about what happened in Japan, the allied tropes were pretty definitely the good guys of that war.
No.34733
>>34732Yeah, you're right. I was mostly thinking about games set during or after the Cold War. Still, some WW2 games manage to depict the USSR pretty negatively, such as Company of Heroes 2
No.34740
>>34739peak amerikkkan vidya. Does anyone remember when people were making fun of N Koreans for having a video game where you killed US troops? It’s kind of insane that US has somehow managed to monopolise the idea of killing your enemies in your media without looking like a nation full of bugmen psychos.
No.34741
Crysis 1 was jingoistic and pro american, and had north koreans as enemy troops besides the aliens.
No.34744
>>34741Crysis was a graphics test, and literally nobody remembers the game's "plot".
All mention of "north koreans" as enemies is because game devs are too pussy to use China, like they really want to.
No.34745
>>34739I played that when it was in early access lol, it's a piece of garbage but I actually enjoy the music a lot even though it's by some polish fascist, look up the OST if you like electronic music
No.34746
>>34744I mean it's not exactly being too pussy but that China is a potential market. But yes I mentally switch out North Korea with China in all games like this as that is obviously the intention.
Especially absurd is the Homefront series, you might wonder how the hell North Korea could win a war against the US, but the main cinematic makes it clear that they first annexed South Korea (ok, somewhat plausible), and then… China, a country which is like 50x larger in population and size. They don't even change the flag, it's still just the North Korean flag. God there's so many games with flat out retarded lore out there.
No.34747
>>34746>there is a market for an American WOLVERINES! propaganda in ChinaUh-huh. Titles that avert their eyes from China are not true anti-communist games. They are the "perm locked in chastity" cucks of anti-communist games.
No.34749
>>34746>I mean it's not exactly being too pussy but that China is a potential marketYes. Capital-driven cowardise. If you want to make China the enemy but don't because your boss wants Chinese people to like your game, you're collectively pussying out of your artistic vision.
No.34751
>>34747Not everyone has ideology-brain, there's millions of gamers that just want to play fun games. I've played schizo Ameribrain games and liked them and communist games and disliked them.
>>34749Ok fair, I guess it's a fine distinction, you can definitely call it cowardice.
No.34753
>>34751>Ok fair, I guess it's a fine distinction, you can definitely call it cowardice.And to clarify, I'm not saying that it's something they have
much influence over without seriously risking their jobs or getting into legal trouble. Capitalism, yadda yadda. But they're still getting punked.
No.34754
>>34751>and [played] communist games and disliked them.B-BUT WE WERE THE CHAD AND THEY WERE THE SOYJAK! HOW COULD THIS BE?
No.34758
>>34751Literally name 3 (three) communist games other than Disco Elysium and Night in the Woods.
No.34759
>>34758>Disco Elysium and Night in the Woods.Lol wut.
No.34778
>>34758Everything by Kremlingames, Suzerain, Tooth and Tail, Deus Ex + IW, Mother Russia Bleeds.
No.34792
>>34758>other than Disco Elysium and Night in the WoodsNot frothing-at-the-mouth reactionary ≠ communist.
No.34793
>>34792>>34759have you even played them?
No.34798
>>34793As much as I appreciate Scott Benson and his (timid) writing contribution, Night in the Woods is barely socialist. Outside of Droz there is very little communist in or about Disco Elysium.
Different Anon from the other two heels. (glow ipso facto)
No.34847
>>34798I can understand NitW but saying that about DE is just plain stupid.
No.34934
>>34799>>34847Idle words. Prove me wrong.
You can't, because you know I'm right.
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