>>32889>There are cops everywhere, and they're generally portrayed as good beans who just want to do their job (the duo outside of dog town, and even the cops in the turtle mission).I'll counter by saying that the only thing stopping the dog town duo from going full police brutality is that they are outgunned, this is even what the woman cop's buddy says to her to get her to stop also. And then like 95% of storyline or gig interactions with a cop is either straight up a bad one or shitting on the NCPD:
- the cop woman that got a hit placed on her by a bunch of her cop buddies that you are then contracted to "hit" (but you can decide what actually happens to her, and even then it's basically never a good ending for her)
- the cop who contracts you to wipe evidence of him killing a woman in cold blood (you can kill him if you want)
- the former cop in your apartment complex who couldn't hack it any more after a ganger killed a kid in front of him just because he could and got off scot free because the NCPD answers to corps (so the other side of the coin of the turtle mission)
- the dumbass cops who wanted to sling dope and got caught up in dog town shit, and then you get contracted to bail them out
- the cops that are picking up stolen cars in broad daylight as a bribe, who then contract you for a theft (you may like this one, sorta robin hood actually)
etc. it's just a common theme. And this is before we get to things like datashards, tv news, etc. that talk more about all the evil shit that the NCPD is up to as an organisation.
There's nothing wrong with portraying individual cops as humans, they don't need to all be cartoonishly evil. I think it's a realistic dichotomy that there will be people who want to be cops who don't do it out of evil reasons, but rather because they got fooled into believing that the cops stand for something good. Then they either become bastards or drop out because that's how the organisation is designed to be. And this is what the NCPD reflects as well: as an organisation it is designed to uphold violence on behalf of the ruling powers by any means, and so it attracts two types of individuals: psychotic scumbags who will flourish there, or misguided idealists who will either eventually learn on their own skin that they have made a mistake and leave, or become a psycho themselves. And that I think is mostly true to life as well.
The game doesn't explicitly spell out any of the above of course, but if it did then it would be a game designed explicitly by communists no doubt. For something that liberal hands designed it is still not exactly following the mainstream "thought" (which as we all know is "just get rid of the bad apples and everything will be sweet"), which is… something.
>very other instance, the game treats it like a breach of its divine law and give you a naughty star (e.g. intervening in a gang shootout started by the cops).I dunno, when I play the game I don't treat the star as necessarily a finger wag, more like the cost of doing business. Sometimes cops get mowed by some smart guns, such is life in cyberpunk lmao
They are so easy to get away from that it can hardly be even considered as a speedbump. If anything, the game should feature additional star systems for gangs (comparing cops to the gangs in gameplay terms would've been a statement in of itself), it's kind of too easy to just clear places indiscriminately when you become high enough level. You can even have a drawn out battle with the cops at max stars that is pretty winnable.
Now if the game made them invulnerable or it resulted in "mission failed, reload???", then yea I'd be in full agreement. But as it stands, by liberal standards this would be "on the fringe" if it talked about an actually existing cop force, as opposed to a "crapsack world broken mirror reflection of a cop".
>Most notable in its butchering of Heraclitus specifically and process philosophy more generally. Misquoting the former, and tying the latter to fucking mysticism. It REEKS of typical, juvenile obsession with Plato.I was surprised that it had any elements of philosophical thought in it at all, even if most discussion on it was to be had through a vaguely religious/mystical lens, but one can sort of let it slide if understood through the lens that the schooling system in CP2077 has also broken down in the cities. The lore from the RPG books says that apparently the last properly functional schools can be found among Nomad clans, while everyone in the cities either gets no education or a corporate one brimming with ideology.
That said, I honestly think I will sooner see you in communism than see a AAA game that has a serious discussion of any philosophy, be it continental or even analytical. Instead, despite the game's main storyline revolving around the theme of where consciousness begins and ends, the longest chat you will ever have on it will be with a bunch of buddhist monks in a completely optional and very missable interaction. It's very hard to find someone who has any sort of opinion on it. Definitely a criticism I share, but also I didn't expect too much to begin with.