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File: 1708329769907.png (559.84 KB, 640x448, ClipboardImage.png)

 No.33762

I'm curious to see what would happen if a game with a phenomenal story and great combat, but with PS2-era graphics, got released. I wonder how well it would hold up against modern AAA games

 No.33763

>>33762
I was born in 2000 and my first console ever was a PS2 back in 2010 for 100 euros. I was in love with it and my PSP, I also had a very bad computer so i used to emulate games/play really old ones. So retro gaming even though i am younger than its usual demographic is in my heart. I am certain people would love to play such games and to me the old graphics is exactly the reason i play them. I have a tablet currently except my PC and i have made it into a portable retro-console.

 No.33764

Cruelty Squad already happened.

 No.33765

File: 1708332415495-0.png (452.85 KB, 500x500, ClipboardImage.png)

File: 1708332415495-1.png (144.29 KB, 220x298, ClipboardImage.png)

>>33763
We've witnessed a resurgence of pixel-art games, but 2D pixel art naturally has limitations in the FPS and RPG genres. Personally, some of the most enjoyable shooting games for me were Serious Sam and Painkiller, while for gritty tactical realism, titles like ARMA and the America's Army series stood out and haven't been peaked. If people were given the tools to recreate games from that era(they can even have full voice-acting thanks to AI voices) I believe it could significantly impact AAA publishers.

 No.33766

File: 1708333297841.png (180.29 KB, 220x330, ClipboardImage.png)

>>33765
also Mount and Blade for RPGs

 No.33767

Yahtzee Croshaw, talked about how graphics achieved a level of realism comparable to humans during the PS3 era. However, there was no incentive to further advance this level of realism, except for the constant drive of capitalism to expand. As a result, the industry has reached a point where creating graphics that are considered 'ultra-realistic' requires significantly more resources and effort. Ironically, companies don't even desire pursuing this direction, but according to the logic of capitalism, they cannot release a game with less realistic graphics that would be cheaper to produce. This situation has created a stalemate for the industry

 No.33768

PS2 era graphics, designs and tropes are ripe for a comeback but indie devs haven't even catch with PS1 graphics yet.
Is making a 3d game really that hard?
Last moth I tried out The Punisher and God of War 2, the gameplay is simple, they just stick to a design and stick with it but the presentation is fantastic, real time capsules of that era's culture.

 No.33786

File: 1708450389018.png (864.51 KB, 1612x796, ClipboardImage.png)

In the PS2 and early PS3 era, developers had to concede that the technology wasn't advanced enough for full realism, so they had to compensate with style. a sort of semi-anime /semi-heavy metal poster 3D

 No.33790

graphics in modern games dont even look better
they're just unoptimized
>why arent they optimized?
because it doesnt sound cool to Wall St investors who are paying for the game's development. to them optimization, good music, good art design, good level design etc is pointless time-wasting fluff that gets in the way of slapping lootboxes on shit

 No.33795

File: 1708519901573-0.png (1.63 MB, 1080x703, ClipboardImage.png)

File: 1708519901573-1.png (3.66 MB, 1920x1080, ClipboardImage.png)

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File: 1708519901573-4.png (4.07 MB, 1920x1080, ClipboardImage.png)

PS2 games that look like this had a large team of people. I'm not saying it can't be done but it would need a decent size indie team to pull it off. You need competent devs and a competent art team that knows character modeling but also architecture low poly PS1 games are easy, timeless looking ps2 games are going to be much harder and not cost effective.

 No.33796

File: 1708519916806.png (527.28 KB, 720x586, ClipboardImage.png)


 No.33839

>>33768
>>33795
Tekken is one of the rare cases, of a series perusing a mix of style and realism, reminiscent of the PS2 era of games. It's probably the best looking fighting game.

 No.33958

>>33764
Thats doom graphics

 No.33963

>>33765
>2D pixel art naturally has limitations in the FPS
Like what? I think you can create any FPS in 2D with enough effort. Serious Sam even.

 No.33966

>>33963
It's mostly the issue of Physics.

 No.33967

>>33762
The most important thing visually is illumination. PS2-graphics with good illumination (I don't mean only Raytracing) would sell good. See: Zelda BOTW and TOTK

 No.33969

>>33967
I thought people bought Zelda etther because it's Zelda or because they own the Switch.

 No.33970

File: 1709565595343.png (241.43 KB, 1127x633, ClipboardImage.png)


 No.33971

>>33970
The PS2 is the bestest game console ever made.

Fite me.

 No.33972

>>33971
I will, because it was the NES. PS2 carries with the amount of gems but NES's graphics are timeless, it gets the most homebrews out of any console.

When it comes to the quantity of games instead of pure graphical masturbation then it's… Steam Deck. Just emulate all your games here and you won't need any console, the Xbox ports of PS2 games also have better graphics.

 No.33973

>>33972 (me)
But honestly, Master System and Pocket Color need more fucking love. Have you seen those animations in Pocket Color games? That's fucking sick.

 No.33975

>>33972
>I will, because it was the NES
To be fair, I was mostly saying that out of nostalgia for the PS2 lol but I'm not changing my mind, PS2 is still bestest console to me!
>Steam Deck. Just emulate all your games here and you won't need any console
I've never tried it out Steam Deck, is it really worth it? Also, being able to emulate games on a handheld sounds great.

>>33973
>Have you seen those animations in Pocket Color games? That's fucking sick.
Oh yeah, Metal Slug 1st Mission's and 2nd Mission's animations are pretty smooth considering the game looks like a Game Boy Color game otherwise. Then again Metal Slug animations are always really well made.

 No.33982

>>33975
the only good thing about the ps2 was its game library. and maybe its dvd player. it sucked at everything else

 No.33983

>>33982
It's a game console, all it needs is good games

 No.33984

>>33975
>To be fair, I was mostly saying that out of nostalgia for the PS2 lol
I'm a PS2 owner myself but I don't really feel that attached to anything from my childhood honestly. Though PS2's library is pretty awesome. It outlasted its competitors too. It's pretty similar to the NES in that regard however.

Regarding Steam Deck, I think it's worth it, although I'd want a more libre GNU/Linux distro on it so I can play DRM-free games without a hassle and bloat.

 No.33985

>>33983
>It's a game console, all it needs is good games
That's false, consoles are a type of computer hardware, hardware specs, features, the operating system and online play also contribute to its quality.

And that's why Nintendo Switch is not considered shit only because of having Nintendo games on it, it's a worthless piece of plastic without its exclusives. The main target audience of Switch is normies who don't know any better and fanboys who'd play Nintendo games even on bloody Virtual Boy.

 No.33986

>>33985 (me)
Wait, if Nintendo punishes fans for expressing their love then does Nintendo even care about its fans buying its games or does it just exploit their faithfulness?

 No.33989

What about game engines? I think the Quake 3/Id-Tech 4 engines were a perfect balance between the blocky 3D of earlier games and the overly hyper-rendered realism that wastes resources.

 No.34015


 No.34036

>>33985
PS2 specs were perfectly fine. Online play for its time was also decent.

 No.34139

I know their libs, but Nanar Studios's early animations prove you can use limited 2000's era videogame graphics to tell a compelling animated story.

 No.34144

>>34139
Also see Xavier: Renegade Angel

 No.34147

>>33765
I have played a lot of games, and I would considered ARMA 3 to be the end point of realism, I don't think there is a single reason to go beyond that.

 No.34188

>>33795
What game is the first screenshot?

 No.34189

>>34188
Final Fantasy Type-0

 No.34190

ps1 and ps1 graphics feel so oddly dreamlike and comfy, realism could never

 No.34196

>>34190
my point is that the realism of PS2 era is enough, anything beyond that is entirely a waste of space more often then not.

 No.34890

see also FIFA 99

 No.34919

>>33989
TBH, Quake's graphics are kinda stylish. Stylish games never age, look at JSR or GGXrd.
>>34036
>PS2 specs were perfectly fine.
Not in today's landscape. Of course if we were stuck at PS2 graphics it would be fine. But we are not.
>>34196
>my point is that the realism of PS2 era is enough
The only major problems of the PS2 graphics are the lack of polygon aliasing and low-detail and pale pre-baked shadows and low-scale textures. Smooth the polygons in post-processing, sharpen and darken the shadows, upscale the textures and VOILA! Your average PS2 remaster is complete.

 No.34920

>>34919 (me)
I'd also add that the global illumination became so good that ray tracing doesn't really change that much and is more useful as a remastering tool like in the case of Minecraft or old games that RTX Remix supports or… Fortnite. It isn't even extensively utilized in modern games because it's graphically taxing.

 No.34921

>>34919 (me)
Also, I dunno what it is with shadows in AAA games but they're often lighter than they need to be, some shade of blue or light-gray. I don't get it. Why? You darken the shadows and the game already looks better. Is that the jagged edges thing?

 No.34967

Popular games like Lethal Company and now Content Warning feel like they could have come out in the 2000's, so that kinda proves it

 No.34970

>>34921
AAA is made to look least terrible on trash tier TVs for console gamers. Dark shadows are washed out to ugly backlight bleed gray on garbage LCD panels.

>>34967
>2000s is when eye gouging filters
Content Warning renders multiple viewports and encodes the video. 2010s tech.

 No.34973

>>34970
Are you saying that older games look better on a CRT screen? Even Team Fortress 2? Because that game's shadows sure are washed out.

 No.34986

>ctrl+f ultrakill
The combat is great (it's the main focus) and it's got a pretty interesting story, perhaps not long, but fleshed out. Unless I'm misunderstanding what PS2 graphics means here. Like engine-wise or stylistically?

 No.35010

>>34986
It's almost PS1-like though.


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