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Level Design Comrade 08/04/2020 (Tue) 03:22:41 No. 3480 [Reply]
What do you think constitutes great level design? Let's put together some examples of levels we really like and see if we can't figure out something in common between them.
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>>3480 The level should have shortcuts that are opened up through progress. This cuts down travel time as the game progresses and gives the player a sense of pride and accomplishments.
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>>3506 What about linear levels?
Only good part of this piece of shit game >>3507 I mean, when it comes to shmups and similar arcadey genres, level design has barely anything to do with geometry and more with how you set up the mood, the setting and encounters/obstacles for the player to struggle against, almost like you're 'directing' the action as if it was a movie. You can barely tell anything about how it plays from a static image that just shows the pretty pixels.
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>>3531 The .webp menace strikes again
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Armored Armadillo's and Overdrive Ostrich's stages from Mega Man X1 and X2 are two of my favorite stages in the whole Mega Man franchise. Maybe it's because I love going fast! On the other hand, I have always hated the bike segments in Mega Man 5, X4, and X5. Like many others, I also dislike the mine cart stages that Rareware seemed to have a fetish for in all the Donkey Kong Country games. The difference is in Mega Man X and X2's speed-focused stages the player has the option to stop, slow down, or leave third ride entirely. The other stages, on the other hand, are entirely on-rails autoscrollers that limit the player's controls. Thesis: Removing already-established control from the player for the sake of spectacle is bad game/level design.

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Hoi4 central planning system Shaytan 08/04/2020 (Tue) 02:21:02 No. 3475 [Reply]
Do pics related count as "central planning"?
its only the military production that you can control
HoI4 really isn't an economy simulator. It's a war sim.
>>3481 >>3477 yes, i'd say the minimum necessary to be a central planning sim you'd have to have the inputs of employment and scarcity. Some of the challenge has to be maintaining full employment and managing resources

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Comrade 08/03/2020 (Mon) 15:29:05 No. 3459 [Reply]
Is Old School Runescape, leftist?
>>3459 No, not unless you're iron. It's basically ancap. No taxes, financial markets (GE). Ran by corporation (Jagex). It's literally ancap utopia

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recommendations Anonymous Gamer 04/01/2020 (Wed) 19:04:51 No. 318 [Reply]
are there any good games for anarchists i can get for free?
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>>3414 The most accurate ones are space 4X games that sidestep the entire planning debate (even among Marxists) by simply making telepathic hivemind races.
>>646 don't use bittorrent use deluge
>>3419 Lazy Deluge devs are doing fuck all on their windows version so unless you use a linux distro you're better off with qBittorrent.
>>3414 Banished. It need a lot of mod to be playable, and it's only a village in a cold mountain, but it's pure primitive communism. Or Anarchism. Or whatever.
>>3414 How could I have forgotten stellaris. Make an egalitarian civilization and get utopian abundance, or the cheap alternative shared burdens.

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==L IS REAL== Comrade 07/27/2020 (Mon) 00:44:10 No. 3256 [Reply]
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>>3367 >better games like the original 2D Mario games. lol
>>3386 Yup, they have way better pacing.
>>3395 "No!"
>>3313 Lol then is why everyone so hyped about Luigi being found if it's only in an old beta? It was common knowledge that a co-op mode was scrapped so of course a Luigi model would've been designed at some point
>>3408 there is an official model of a SM64 Luigi now, which was thought to be something that no longer existed Also the whole L is real thing, and right before this released there was that SM64 iceberg meme which likely just coincidentally happened right before this which talked about it https://www.youtube.com/watch?v=qK4L4wR3-pU

YAKUZA BROS GET IN HERE Comrade 07/28/2020 (Tue) 02:13:54 No. 3311 [Reply]
>>3311 [BAKA MITAI] is better https://youtu.be/ByutJrnLNxU I fucking love this game. Like everyone else I got into it recently through Yakuza 0. That may actually be a kind of a bad thing sine as far as I can tell its the best game in the series. Tried kiwami 1 but it wasnt the same. Everything is much cleaner but I loved the density of Kamurocho in 0, there were so many building you could enter in 0 that you just cant in kiwami, really flattens the experince for me. As good as the main gameplay + story are, my favorite parts are the sidequests, again it gives life to the area and the business parts are fun. I wanna git gud at running the hostess club so I can talk to all the girls. I know only people who started with 0 think this, but i like nu-majima more than origninal CrAzY gUY Majima Other opinions, DAISUKE KUZE is used very well, my initial opinion of him was uncertain and he was just a dumb thug (hes that too) but over the game, I grew less 'afraid' and more mildly annoyed/amused, but also you really start to respect him as well more than anyone else in Tojo anyway Really liked Tachibanna by the end RIP to a real one, even his backstabing goon deserves some respect. The game doesnt really characterise Kazama enough for me to care abiut him beyond - Kiry likes him, I guess I could go on but you get it - all the characters are really solid; Reina, Nishki, the swole chinese guy who takes care of thr blind girl - all of them. I was surprised by how small the filsize was for such a rich game, but its because instead of doing empty flashy shit like other games, there are a few 'flashy' elemsents reused often but the real quality comes from interacting - mostly through talking ie. text - with the world. In a way, Yakuza is more about the cities than the yakuza themselves. Runing around and learning about the city is more satisfying than going between empty, one of, 'cinematic' setpieces. As for downsides I'd have to say combat. Its not really about fighting so much as it is about stunlocking enemies. The alternative is using weapons which are fun but sometimes OP. Its still alright when you get used to it but most of the fights will be learning how to stunlock the enemies and wail on them. Conversly, its incredibly frustrating to have your controller be worthless because 3 - 14 low level goons keep kicking you and thus restarting the stun lock period.

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I'm still working my way through Yakuza 0, but I've been having a lot of fun with it.

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Wargames General Comrade 07/28/2020 (Tue) 16:12:44 No. 3323 [Reply]
Quarantine is goin' steady, so what have y'all done to clear the backlog of unpainted models on your painting table?
Model painting isn't a game.
>>3324 It's srs business.

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Destroy All Humans! 07/28/2020 (Tue) 22:23:01 No. 3330 [Reply]
Anyone else playing? It was a favorite of mine growing up and I just bought the remaster. They did a great job on it. I also love how at the end of the mission you get a newspaper headline showing the government covering up cryptos existence by blaming everything on them commies!
>>3330 >I just bought the remaster >bought Cringe. I expected better of you.
>>3330 Bumping my thread, when scanning workers some will have communist sympathies. This game is a lot more based than I remember. It's also fun in a sort of reverse xcom way in that the humans start getting alien tech as you progress.

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Call of Duty Anonymous Gamer 03/31/2020 (Tue) 17:04:21 No. 419 [Reply]
https://www.youtube.com/watch?v=YsjCoh6rFd0 I know about its factual inaccuracies. That it's just a copy of enemy at the gates. However let me explain how this was many kids first exposure to the ussr and what a great job it did communicating through gameplay what the war was. The soviet campaign takes place last in the game, after the british and american ones. Throughout the game you visit many locations and the mood is an adventurous one. Soldiers remark on celebrating with bottles of wines from french cellars, the beauty of the architecture besides the one or two artillery shelled buildings. And there's never any shortage in supplies. This quickly changes with the soviet campaign. From the start the design is something that looks like hell. There's no green grass, the sky isn't even blue. Every single building is destroyed by shelling. And what really let you know shit just got real, you don't even get a gun. They didn't teach ww2 history besides d-day and the atomic bomb, so to a child, this was formative. The creators did an unmatched job communicating the disparity between east and west fronts in the war. It was very clear all of a sudden that the soviets were fighting for their survival in a way the british and americans weren't. So bravo to call of duty, regardless of how shit it might have become later on, this game will always be one of the greatest achievements of the medium.
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>>2135 And its still garbage
>>2135 You know since Urzikstan is supposed to be an analogy of Syria I wish they had an equivalent of Assad or the SAA in the campaign. Like there are no Urzikstani collaborators helping the Russians all the Urzikstanis are with the rebels for some reason
>>3220 I have a feeling that they originally wrote Barkov as a straight expy of Assad and then decided later on to just make him an evil Russian so it wouldn't upset the burger audience. Theres a fair few bits of dialogue that refer to Barkov and his government as if they're not russian and as only getting support from Russia. The whole idea of Barkov feels ridiculous anyway, a rogue general from a different country that happily managed to conquer a country but is also disliked by the nuclear state he's supposed to get all of his troops directly from. It would not suprise me if they swapped him out for an evil russkie because it tested with their focus groups better.
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>>3289 >a rogue general from a different country that happily managed to conquer a country but is also disliked by the nuclear state he's supposed to get all of his troops directly from. That was another part that irked me. Like in the first mission there is apparently a distinction between these unmarked mercenaries working for Barkov and the uniformed Russian soldiers that aren't working for him but for the Russian government. But in the entire campaign all of Barkov's men are uniformed Russian soldiers
>>3300 Thats one of the things I mean, theres a fair few parts of the campaign where its still written as if Barkov isn't a Russian general. If I still played these games for stories I'd have been very taken out of it.

/sg/ S.T.A.L.K.E.R General Brown Juche 06/13/2020 (Sat) 17:05:20 No. 1707 [Reply]
Welcome bratan, this is a thread dedicated to discussion of the S.T.AL.K.E.R saga and it's mods. Post freely. S.T.A.L.K.E.R saga magnet link: magnet:?xt=urn:btih:5961861A8A2909345AB9EBBE81EB75D6BE9ECACF&dn=S.T.A.L.K.E.R.%20Trilogy%20%5bGOG%5d&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a1337%2fannounce&tr=udp%3a%2f%2fopen.demonii.com%3a1337&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969&tr=udp%3a%2f%2fexodus.desync.com%3a6969 Bug Fix for Shadow of Chernobyl: https://www.moddb.com/mods/stalker-complete-2009/downloads/zone-reclamation-project-1-07-r5rc Bug Fix for Clear Sky: https://www.moddb.com/mods/srp/downloads/srp-v112 Bug Fix for Call of Pripyat: https://www.moddb.com/mods/pripyat-reclamation-patch/downloads/pripyat-reclamation-patch-v11-improved-inventory-icons
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>>3172 it's gonna be terrible
>>3173 This tbh, all the good devs from GSC went on to found 4A.
>>3172 is this in-game engine or just cgi? >>3173 >>3194 non-believers! heresy!
Stalker 2 announced exclusive for X-Box m8s. The trailer got more views than Halo Infinite. http://archive.is/DWiy7
>>3202 >is this in-game engine or just cgi? In-engine. Fairly standard for games at this stage of development that want to show what its going to look like.


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